Loading quickstep/src/com/android/launcher3/statehandlers/DepthController.java +4 −0 Original line number Diff line number Diff line Loading @@ -53,6 +53,7 @@ import java.util.function.Consumer; public class DepthController implements StateHandler<LauncherState>, BaseActivity.MultiWindowModeChangedListener { private static final boolean OVERLAY_SCROLL_ENABLED = false; public static final FloatProperty<DepthController> DEPTH = new FloatProperty<DepthController>("depth") { @Override Loading Loading @@ -294,6 +295,9 @@ public class DepthController implements StateHandler<LauncherState>, } public void onOverlayScrollChanged(float progress) { if (!OVERLAY_SCROLL_ENABLED) { return; } // Add some padding to the progress, such we don't change the depth on the last frames of // the animation. It's possible that a user flinging the feed quickly would scroll // horizontally by accident, causing the device to enter client composition unnecessarily. Loading Loading
quickstep/src/com/android/launcher3/statehandlers/DepthController.java +4 −0 Original line number Diff line number Diff line Loading @@ -53,6 +53,7 @@ import java.util.function.Consumer; public class DepthController implements StateHandler<LauncherState>, BaseActivity.MultiWindowModeChangedListener { private static final boolean OVERLAY_SCROLL_ENABLED = false; public static final FloatProperty<DepthController> DEPTH = new FloatProperty<DepthController>("depth") { @Override Loading Loading @@ -294,6 +295,9 @@ public class DepthController implements StateHandler<LauncherState>, } public void onOverlayScrollChanged(float progress) { if (!OVERLAY_SCROLL_ENABLED) { return; } // Add some padding to the progress, such we don't change the depth on the last frames of // the animation. It's possible that a user flinging the feed quickly would scroll // horizontally by accident, causing the device to enter client composition unnecessarily. Loading