Loading quickstep/recents_ui_overrides/src/com/android/launcher3/uioverrides/touchcontrollers/NoButtonQuickSwitchTouchController.java +14 −3 Original line number Diff line number Diff line Loading @@ -342,9 +342,20 @@ public class NoButtonQuickSwitchTouchController implements TouchController, final LauncherState targetState; if (horizontalFling && verticalFling) { // Flinging left and up, left and down, or right and up all go back home. // Only flinging right and down goes to quick switch. targetState = velocity.x < 0 || velocity.y < 0 ? NORMAL : QUICK_SWITCH; if (velocity.x < 0) { // Flinging left and up or down both go back home. targetState = NORMAL; } else { if (velocity.y > 0) { // Flinging right and down goes to quick switch. targetState = QUICK_SWITCH; } else { // Flinging up and right could go either home or to quick switch. // Determine the target based on the higher velocity. targetState = Math.abs(velocity.x) > Math.abs(velocity.y) ? QUICK_SWITCH : NORMAL; } } } else if (horizontalFling) { targetState = velocity.x > 0 ? QUICK_SWITCH : NORMAL; } else if (verticalFling) { Loading Loading
quickstep/recents_ui_overrides/src/com/android/launcher3/uioverrides/touchcontrollers/NoButtonQuickSwitchTouchController.java +14 −3 Original line number Diff line number Diff line Loading @@ -342,9 +342,20 @@ public class NoButtonQuickSwitchTouchController implements TouchController, final LauncherState targetState; if (horizontalFling && verticalFling) { // Flinging left and up, left and down, or right and up all go back home. // Only flinging right and down goes to quick switch. targetState = velocity.x < 0 || velocity.y < 0 ? NORMAL : QUICK_SWITCH; if (velocity.x < 0) { // Flinging left and up or down both go back home. targetState = NORMAL; } else { if (velocity.y > 0) { // Flinging right and down goes to quick switch. targetState = QUICK_SWITCH; } else { // Flinging up and right could go either home or to quick switch. // Determine the target based on the higher velocity. targetState = Math.abs(velocity.x) > Math.abs(velocity.y) ? QUICK_SWITCH : NORMAL; } } } else if (horizontalFling) { targetState = velocity.x > 0 ? QUICK_SWITCH : NORMAL; } else if (verticalFling) { Loading