Loading quickstep/src/com/android/launcher3/taskbar/TaskbarContainerView.java +7 −2 Original line number Diff line number Diff line Loading @@ -83,10 +83,15 @@ public class TaskbarContainerView extends BaseDragLayer<TaskbarActivityContext> private ViewTreeObserverWrapper.OnComputeInsetsListener createTaskbarInsetsComputer() { return insetsInfo -> { if (getAlpha() < AlphaUpdateListener.ALPHA_CUTOFF_THRESHOLD) { // We're invisible, let touches pass through us. if (getAlpha() < AlphaUpdateListener.ALPHA_CUTOFF_THRESHOLD || mTaskbarView.isDraggingItem()) { // We're invisible or dragging out of taskbar, let touches pass through us. insetsInfo.touchableRegion.setEmpty(); insetsInfo.setTouchableInsets(TOUCHABLE_INSETS_REGION); // TODO(b/182234653): Shouldn't need to do this, but for the meantime, reporting // that visibleInsets is empty allows DragEvents through. Setting them as completely // empty reverts to default behavior, so set 1 px instead. insetsInfo.visibleInsets.set(0, 0, 0, 1); } else { // We're visible again, accept touches anywhere in our bounds. insetsInfo.setTouchableInsets(TOUCHABLE_INSETS_FRAME); Loading Loading
quickstep/src/com/android/launcher3/taskbar/TaskbarContainerView.java +7 −2 Original line number Diff line number Diff line Loading @@ -83,10 +83,15 @@ public class TaskbarContainerView extends BaseDragLayer<TaskbarActivityContext> private ViewTreeObserverWrapper.OnComputeInsetsListener createTaskbarInsetsComputer() { return insetsInfo -> { if (getAlpha() < AlphaUpdateListener.ALPHA_CUTOFF_THRESHOLD) { // We're invisible, let touches pass through us. if (getAlpha() < AlphaUpdateListener.ALPHA_CUTOFF_THRESHOLD || mTaskbarView.isDraggingItem()) { // We're invisible or dragging out of taskbar, let touches pass through us. insetsInfo.touchableRegion.setEmpty(); insetsInfo.setTouchableInsets(TOUCHABLE_INSETS_REGION); // TODO(b/182234653): Shouldn't need to do this, but for the meantime, reporting // that visibleInsets is empty allows DragEvents through. Setting them as completely // empty reverts to default behavior, so set 1 px instead. insetsInfo.visibleInsets.set(0, 0, 0, 1); } else { // We're visible again, accept touches anywhere in our bounds. insetsInfo.setTouchableInsets(TOUCHABLE_INSETS_FRAME); Loading