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Commit 62382c3f authored by TreeHugger Robot's avatar TreeHugger Robot Committed by Android (Google) Code Review
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Merge "Update home to overview depth interpolator to match other motion" into ub-launcher3-rvc-dev

parents 54f63d65 10c2b4f9
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+2 −0
Original line number Diff line number Diff line
@@ -37,6 +37,7 @@ import static com.android.launcher3.anim.Interpolators.OVERSHOOT_1_7;
import static com.android.launcher3.anim.Interpolators.clampToProgress;
import static com.android.launcher3.config.FeatureFlags.ENABLE_OVERVIEW_ACTIONS;
import static com.android.launcher3.states.StateAnimationConfig.ANIM_ALL_APPS_FADE;
import static com.android.launcher3.states.StateAnimationConfig.ANIM_DEPTH;
import static com.android.launcher3.states.StateAnimationConfig.ANIM_HOTSEAT_SCALE;
import static com.android.launcher3.states.StateAnimationConfig.ANIM_HOTSEAT_TRANSLATE;
import static com.android.launcher3.states.StateAnimationConfig.ANIM_OVERVIEW_FADE;
@@ -210,6 +211,7 @@ public class QuickstepAtomicAnimationFactory extends
            }
            config.setInterpolator(ANIM_WORKSPACE_FADE, OVERSHOOT_1_2);
            config.setInterpolator(ANIM_OVERVIEW_SCALE, OVERSHOOT_1_2);
            config.setInterpolator(ANIM_DEPTH, OVERSHOOT_1_2);
            Interpolator translationInterpolator = ENABLE_OVERVIEW_ACTIONS.get()
                    && removeShelfFromOverview(mActivity)
                    ? OVERSHOOT_1_2
+3 −1
Original line number Diff line number Diff line
@@ -17,6 +17,7 @@
package com.android.launcher3.statehandlers;

import static com.android.launcher3.anim.Interpolators.LINEAR;
import static com.android.launcher3.states.StateAnimationConfig.ANIM_DEPTH;
import static com.android.launcher3.states.StateAnimationConfig.SKIP_DEPTH_CONTROLLER;

import android.os.IBinder;
@@ -191,11 +192,12 @@ public class DepthController implements StateHandler<LauncherState> {

        float toDepth = toState.getDepth(mLauncher);
        if (Float.compare(mDepth, toDepth) != 0) {
            animation.setFloat(this, DEPTH, toDepth, LINEAR);
            animation.setFloat(this, DEPTH, toDepth, config.getInterpolator(ANIM_DEPTH, LINEAR));
        }
    }

    private void setDepth(float depth) {
        depth = Utilities.boundToRange(depth, 0, 1);
        // Round out the depth to dedupe frequent, non-perceptable updates
        int depthI = (int) (depth * 256);
        float depthF = depthI / 256f;
+4 −2
Original line number Diff line number Diff line
@@ -69,7 +69,8 @@ public class StateAnimationConfig {
            ANIM_ALL_APPS_FADE,
            ANIM_OVERVIEW_SCRIM_FADE,
            ANIM_ALL_APPS_HEADER_FADE,
            ANIM_OVERVIEW_MODAL
            ANIM_OVERVIEW_MODAL,
            ANIM_DEPTH,
    })
    @Retention(RetentionPolicy.SOURCE)
    public @interface AnimType {}
@@ -87,8 +88,9 @@ public class StateAnimationConfig {
    public static final int ANIM_OVERVIEW_SCRIM_FADE = 11;
    public static final int ANIM_ALL_APPS_HEADER_FADE = 12; // e.g. predictions
    public static final int ANIM_OVERVIEW_MODAL = 13;
    public static final int ANIM_DEPTH = 14;

    private static final int ANIM_TYPES_COUNT = 14;
    private static final int ANIM_TYPES_COUNT = 15;

    private final Interpolator[] mInterpolators = new Interpolator[ANIM_TYPES_COUNT];