Simplifying fast scroller logic
> Using a separate view for drawing the popup. This allows us to use elevation property instead of drawing the shadow as bitmap. > During the thumb animation, invalidating the full track width, instead of invalidating the track and thumb separately. > The thumb path is calculated at 0,0 and drawn using canvas.translate(). This avoids recalculating the path on every scroll. Change-Id: I48741e5b4432df0d939016db284d7aaf52cc2aa6
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