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Commit 2ef625b4 authored by TreeHugger Robot's avatar TreeHugger Robot Committed by Android (Google) Code Review
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Merge "Removing some animation special casing for 2-button mode" into sc-dev

parents 64c6428a a0bc6d96
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+2 −17
Original line number Diff line number Diff line
@@ -25,6 +25,7 @@ import static com.android.launcher3.BaseActivity.STATE_HANDLER_INVISIBILITY_FLAG
import static com.android.launcher3.QuickstepAppTransitionManagerImpl.RECENTS_LAUNCH_DURATION;
import static com.android.launcher3.anim.Interpolators.ACCEL_DEACCEL;
import static com.android.launcher3.anim.Interpolators.DEACCEL;
import static com.android.launcher3.anim.Interpolators.OVERSHOOT_1_2;
import static com.android.launcher3.logging.StatsLogManager.LAUNCHER_STATE_BACKGROUND;
import static com.android.launcher3.logging.StatsLogManager.LauncherEvent.IGNORE;
import static com.android.launcher3.logging.StatsLogManager.LauncherEvent.LAUNCHER_HOME_GESTURE;
@@ -79,7 +80,6 @@ import com.android.launcher3.DeviceProfile;
import com.android.launcher3.R;
import com.android.launcher3.Utilities;
import com.android.launcher3.anim.AnimationSuccessListener;
import com.android.launcher3.anim.Interpolators;
import com.android.launcher3.config.FeatureFlags;
import com.android.launcher3.logging.StatsLogManager;
import com.android.launcher3.logging.StatsLogManager.StatsLogger;
@@ -916,26 +916,15 @@ public abstract class AbsSwipeUpHandler<T extends StatefulActivity<?>, Q extends
                isFling, isCancel);
        float endShift = endTarget.isLauncher ? 1 : 0;
        final float startShift;
        Interpolator interpolator = DEACCEL;
        if (!isFling) {
            long expectedDuration = Math.abs(Math.round((endShift - currentShift)
                    * MAX_SWIPE_DURATION * SWIPE_DURATION_MULTIPLIER));
            duration = Math.min(MAX_SWIPE_DURATION, expectedDuration);
            startShift = currentShift;
            interpolator = endTarget == RECENTS ? ACCEL_DEACCEL : DEACCEL;
        } else {
            startShift = Utilities.boundToRange(currentShift - velocity.y
                    * getSingleFrameMs(mContext) / mTransitionDragLength, 0, mDragLengthFactor);
            if (mTransitionDragLength > 0) {
                if (endTarget == RECENTS && !mDeviceState.isFullyGesturalNavMode()) {
                    Interpolators.OvershootParams overshoot = new Interpolators.OvershootParams(
                            startShift, endShift, endShift, endVelocity,
                            mTransitionDragLength, mContext);
                    endShift = overshoot.end;
                    interpolator = overshoot.interpolator;
                    duration = Utilities.boundToRange(overshoot.duration, MIN_OVERSHOOT_DURATION,
                            MAX_SWIPE_DURATION);
                } else {
                    float distanceToTravel = (endShift - currentShift) * mTransitionDragLength;

                    // we want the page's snap velocity to approximately match the velocity at
@@ -943,13 +932,9 @@ public abstract class AbsSwipeUpHandler<T extends StatefulActivity<?>, Q extends
                    // derivative of the scroll interpolator at zero, ie. 2.
                    long baseDuration = Math.round(Math.abs(distanceToTravel / velocity.y));
                    duration = Math.min(MAX_SWIPE_DURATION, 2 * baseDuration);

                    if (endTarget == RECENTS) {
                        interpolator = ACCEL_DEACCEL;
                    }
                }
            }
        }
        Interpolator interpolator = endTarget == RECENTS ? OVERSHOOT_1_2 : DEACCEL;

        if (endTarget.isLauncher) {
            mInputConsumerProxy.enable();
+1 −7
Original line number Diff line number Diff line
@@ -94,13 +94,7 @@ public abstract class SwipeUpAnimationLogic {
        mTransitionDragLength = mGestureState.getActivityInterface().getSwipeUpDestinationAndLength(
                dp, mContext, TEMP_RECT,
                mTaskViewSimulator.getOrientationState().getOrientationHandler());

        if (mDeviceState.isFullyGesturalNavMode()) {
            // We can drag all the way to the top of the screen.
        mDragLengthFactor = (float) dp.heightPx / mTransitionDragLength;
        } else {
            mDragLengthFactor = 1 + AnimatorControllerWithResistance.TWO_BUTTON_EXTRA_DRAG_FACTOR;
        }

        PendingAnimation pa = new PendingAnimation(mTransitionDragLength * 2);
        mTaskViewSimulator.addAppToOverviewAnim(pa, LINEAR);
+26 −48
Original line number Diff line number Diff line
@@ -17,7 +17,6 @@ package com.android.quickstep.util;

import static com.android.launcher3.anim.Interpolators.DEACCEL;
import static com.android.launcher3.anim.Interpolators.LINEAR;
import static com.android.quickstep.SysUINavigationMode.Mode.TWO_BUTTONS;
import static com.android.quickstep.views.RecentsView.RECENTS_SCALE_PROPERTY;
import static com.android.quickstep.views.RecentsView.TASK_SECONDARY_TRANSLATION;

@@ -38,7 +37,6 @@ import com.android.launcher3.anim.AnimatorPlaybackController;
import com.android.launcher3.anim.PendingAnimation;
import com.android.launcher3.touch.PagedOrientationHandler;
import com.android.quickstep.LauncherActivityInterface;
import com.android.quickstep.SysUINavigationMode;
import com.android.quickstep.views.RecentsView;

/**
@@ -49,12 +47,6 @@ import com.android.quickstep.views.RecentsView;
 */
public class AnimatorControllerWithResistance {

    /**
     * How much farther we can drag past overview in 2-button mode, as a factor of the distance
     * it takes to drag from an app to overview.
     */
    public static final float TWO_BUTTON_EXTRA_DRAG_FACTOR = 0.25f;

    private enum RecentsResistanceParams {
        FROM_APP(0.75f, 0.5f, 1f),
        FROM_OVERVIEW(1f, 0.75f, 0.5f);
@@ -161,12 +153,6 @@ public class AnimatorControllerWithResistance {
        LauncherActivityInterface.INSTANCE.calculateTaskSize(params.context, params.dp, startRect,
                orientationHandler);
        long distanceToCover = startRect.bottom;
        boolean isTwoButtonMode = SysUINavigationMode.getMode(params.context) == TWO_BUTTONS;
        if (isTwoButtonMode) {
            // We can only drag a small distance past overview, not to the top of the screen.
            distanceToCover = (long)
                    ((params.dp.heightPx - startRect.bottom) * TWO_BUTTON_EXTRA_DRAG_FACTOR);
        }
        PendingAnimation resistAnim = params.resistAnim != null
                ? params.resistAnim
                : new PendingAnimation(distanceToCover * 2);
@@ -178,18 +164,13 @@ public class AnimatorControllerWithResistance {
                / (params.dp.heightPx - startRect.bottom);
        // This is what the scale would be at the end of the drag if we didn't apply resistance.
        float endScale = params.startScale - prevScaleRate * distanceToCover;
        final TimeInterpolator scaleInterpolator;
        if (isTwoButtonMode) {
            // We are bounded by the distance of the drag, so we don't need to apply resistance.
            scaleInterpolator = LINEAR;
        } else {
        // Create an interpolator that resists the scale so the scale doesn't get smaller than
        // RECENTS_SCALE_MAX_RESIST.
        float startResist = Utilities.getProgress(params.resistanceParams.scaleStartResist,
                params.startScale, endScale);
        float maxResist = Utilities.getProgress(params.resistanceParams.scaleMaxResist,
                params.startScale, endScale);
            scaleInterpolator = t -> {
        final TimeInterpolator scaleInterpolator = t -> {
            if (t < startResist) {
                return t;
            }
@@ -197,12 +178,10 @@ public class AnimatorControllerWithResistance {
            resistProgress = RECENTS_SCALE_RESIST_INTERPOLATOR.getInterpolation(resistProgress);
            return startResist + resistProgress * (maxResist - startResist);
        };
        }
        resistAnim.addFloat(params.scaleTarget, params.scaleProperty, params.startScale, endScale,
                scaleInterpolator);

        if (!isTwoButtonMode) {
            // Compute where the task view would be based on the end scale, if we didn't translate.
        // Compute where the task view would be based on the end scale.
        RectF endRectF = new RectF(startRect);
        Matrix temp = new Matrix();
        temp.setScale(params.resistanceParams.scaleMaxResist,
@@ -214,7 +193,6 @@ public class AnimatorControllerWithResistance {
                * params.resistanceParams.translationFactor;
        resistAnim.addFloat(params.translationTarget, params.translationProperty,
                params.startTranslation, endTranslation, RECENTS_TRANSLATE_RESIST_INTERPOLATOR);
        }

        return resistAnim;
    }
+0 −78
Original line number Diff line number Diff line
@@ -16,9 +16,6 @@

package com.android.launcher3.anim;

import static com.android.launcher3.util.DisplayController.getSingleFrameMs;

import android.content.Context;
import android.graphics.Path;
import android.view.animation.AccelerateDecelerateInterpolator;
import android.view.animation.AccelerateInterpolator;
@@ -67,9 +64,6 @@ public class Interpolators {
     */
    public static final Interpolator FINAL_FRAME = t -> t < 1 ? 0 : 1;

    private static final int MIN_SETTLE_DURATION = 200;
    private static final float OVERSHOOT_FACTOR = 0.9f;

    static {
        Path exaggeratedEase = new Path();
        exaggeratedEase.moveTo(0, 0);
@@ -175,76 +169,4 @@ public class Interpolators {
            float upperBound) {
        return t -> Utilities.mapRange(interpolator.getInterpolation(t), lowerBound, upperBound);
    }

    /**
     * Computes parameters necessary for an overshoot effect.
     */
    public static class OvershootParams {
        public Interpolator interpolator;
        public float start;
        public float end;
        public long duration;

        /**
         * Given the input params, sets OvershootParams variables to be used by the caller.
         * @param startProgress The progress from 0 to 1 that the overshoot starts from.
         * @param overshootPastProgress The progress from 0 to 1 where we overshoot past (should
         *        either be equal to startProgress or endProgress, depending on if we want to
         *        overshoot immediately or only once we reach the end).
         * @param endProgress The final progress from 0 to 1 that we will settle to.
         * @param velocityPxPerMs The initial velocity that causes this overshoot.
         * @param totalDistancePx The distance against which progress is calculated.
         */
        public OvershootParams(float startProgress, float overshootPastProgress,
                float endProgress, float velocityPxPerMs, int totalDistancePx, Context context) {
            velocityPxPerMs = Math.abs(velocityPxPerMs);
            overshootPastProgress = Math.max(overshootPastProgress, startProgress);
            start = startProgress;
            int startPx = (int) (start * totalDistancePx);
            // Overshoot by about half a frame.
            float overshootBy = OVERSHOOT_FACTOR * velocityPxPerMs *
                    getSingleFrameMs(context) / totalDistancePx / 2;
            overshootBy = Utilities.boundToRange(overshootBy, 0.02f, 0.15f);
            end = overshootPastProgress + overshootBy;
            int endPx = (int) (end  * totalDistancePx);
            int overshootDistance = endPx - startPx;
            // Calculate deceleration necessary to reach overshoot distance.
            // Formula: velocityFinal^2 = velocityInitial^2 + 2 * acceleration * distance
            //          0 = v^2 + 2ad (velocityFinal == 0)
            //          a = v^2 / -2d
            float decelerationPxPerMs = velocityPxPerMs * velocityPxPerMs / (2 * overshootDistance);
            // Calculate time necessary to reach peak of overshoot.
            // Formula: acceleration = velocity / time
            //          time = velocity / acceleration
            duration = (long) (velocityPxPerMs / decelerationPxPerMs);

            // Now that we're at the top of the overshoot, need to settle back to endProgress.
            float settleDistance = end - endProgress;
            int settleDistancePx = (int) (settleDistance * totalDistancePx);
            // Calculate time necessary for the settle.
            // Formula: distance = velocityInitial * time + 1/2 * acceleration * time^2
            //          d = 1/2at^2 (velocityInitial = 0, since we just stopped at the top)
            //          t = sqrt(2d/a)
            // Above formula assumes constant acceleration. Since we use ACCEL_DEACCEL, we actually
            // have acceleration to halfway then deceleration the rest. So the formula becomes:
            //          t = sqrt(d/a) * 2 (half the distance for accel, half for deaccel)
            long settleDuration = (long) Math.sqrt(settleDistancePx / decelerationPxPerMs) * 4;

            settleDuration = Math.max(MIN_SETTLE_DURATION, settleDuration);
            // How much of the animation to devote to playing the overshoot (the rest is for settle).
            float overshootFraction = (float) duration / (duration + settleDuration);
            duration += settleDuration;
            // Finally, create the interpolator, composed of two interpolators: an overshoot, which
            // reaches end > 1, and then a settle to endProgress.
            Interpolator overshoot = Interpolators.clampToProgress(DEACCEL, 0, overshootFraction);
            // The settle starts at 1, where 1 is the top of the overshoot, and maps to a fraction
            // such that final progress is endProgress. For example, if we overshot to 1.1 but want
            // to end at 1, we need to map to 1/1.1.
            Interpolator settle = Interpolators.clampToProgress(Interpolators.mapToProgress(
                    ACCEL_DEACCEL, 1, (endProgress - start) / (end - start)), overshootFraction, 1);
            interpolator = t -> t <= overshootFraction
                    ? overshoot.getInterpolation(t)
                    : settle.getInterpolation(t);
        }
    }
}