Loading res/values/strings.xml +14 −7 Original line number Diff line number Diff line Loading @@ -9982,17 +9982,24 @@ show both names, with the directory name wrapped in parenthesis --> <string name="directory_on_volume"><xliff:g id="volume" example="SD Card">%1$s</xliff:g> (<xliff:g id="directory" example="Movies">%2$s</xliff:g>)</string> <!-- UI debug setting: select an app to use Game Update Package [CHAR LIMIT=100] --> <string name="gup_dev_opt_in_app">Use Game Update Package</string> <!-- UI debug setting: no app selected to use Game Update Package [CHAR LIMIT=100] --> <string name="gup_dev_opt_in_app_not_set">No selected app</string> <!-- UI debug setting: app selected to use Game Update Package [CHAR LIMIT=NONE] --> <string name="gup_dev_opt_in_app_set"><xliff:g id="app_name" example="com.company.app">%1$s</xliff:g></string> <!-- Title for Game Update Packages dashboard where developers can configure apps to use GUP or not [CHAR LIMIT=50] --> <string name="gup_dashboard_title">Game Update Packages Preferences</string> <!-- Summary for Game Update Packages dashboard [CHAR LIMIT=50] --> <string name="gup_dashboard_summary">Modify Game Update Packages settings</string> <!-- Title for Game Update Packages preference [CHAR LIMIT=50] --> <string name="gup_app_preference_title">Select Graphics Driver</string> <!-- The default value for Game Update Packages preference [CHAR LIMIT=50] --> <string name="gup_app_preference_default">Default</string> <!-- The gup value for Game Update Packages preference [CHAR LIMIT=50] --> <string name="gup_app_preference_gup">Game Update Packages</string> <!-- The native value for Game Update Packages preference [CHAR LIMIT=50] --> <string name="gup_app_preference_native">Native Graphics Driver</string> <!-- All the values for Game Update Packages preference [CHAR LIMIT=50] --> <string-array name="gup_app_preference_values"> <item>@string/gup_app_preference_default</item> <item>@string/gup_app_preference_gup</item> <item>@string/gup_app_preference_native</item> </string-array> <!-- Slices Strings --> res/xml/development_settings.xml +0 −5 Original line number Diff line number Diff line Loading @@ -431,11 +431,6 @@ android:summary="%s" android:title="@string/simulate_color_space" /> <Preference android:title="@string/gup_dev_opt_in_app" android:key="gup_dev_opt_in_app" android:summary="@string/gup_dev_opt_in_app_summary" /> </PreferenceCategory> <PreferenceCategory Loading res/xml/gup_settings.xml +11 −1 Original line number Diff line number Diff line Loading @@ -17,4 +17,14 @@ <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android" android:title="@string/gup_dashboard_title" /> xmlns:settings="http://schemas.android.com/apk/res-auto" android:key="gup_settings" android:title="@string/gup_dashboard_title"> <PreferenceCategory android:key="gup_category" android:title="@string/gup_app_preference_title" settings:controller="com.android.settings.development.gup.GupPreferenceController"> </PreferenceCategory> </PreferenceScreen> src/com/android/settings/development/DevelopmentOptionsActivityRequestCodes.java +0 −2 Original line number Diff line number Diff line Loading @@ -25,6 +25,4 @@ public interface DevelopmentOptionsActivityRequestCodes { int REQUEST_CODE_DEBUG_APP = 1; int REQUEST_MOCK_LOCATION_APP = 2; int REQUEST_CODE_GUP_DEV_OPT_IN_APPS = 6; } src/com/android/settings/development/DevelopmentSettingsDashboardFragment.java +0 −1 Original line number Diff line number Diff line Loading @@ -400,7 +400,6 @@ public class DevelopmentSettingsDashboardFragment extends RestrictedDashboardFra controllers.add(new SelectDebugAppPreferenceController(context, fragment)); controllers.add(new WaitForDebuggerPreferenceController(context)); controllers.add(new EnableGpuDebugLayersPreferenceController(context)); controllers.add(new GameUpdatePackageDevOptInPreferenceController(context, fragment)); controllers.add(new VerifyAppsOverUsbPreferenceController(context)); controllers.add(new LogdSizePreferenceController(context)); controllers.add(new LogPersistPreferenceController(context, fragment, lifecycle)); Loading Loading
res/values/strings.xml +14 −7 Original line number Diff line number Diff line Loading @@ -9982,17 +9982,24 @@ show both names, with the directory name wrapped in parenthesis --> <string name="directory_on_volume"><xliff:g id="volume" example="SD Card">%1$s</xliff:g> (<xliff:g id="directory" example="Movies">%2$s</xliff:g>)</string> <!-- UI debug setting: select an app to use Game Update Package [CHAR LIMIT=100] --> <string name="gup_dev_opt_in_app">Use Game Update Package</string> <!-- UI debug setting: no app selected to use Game Update Package [CHAR LIMIT=100] --> <string name="gup_dev_opt_in_app_not_set">No selected app</string> <!-- UI debug setting: app selected to use Game Update Package [CHAR LIMIT=NONE] --> <string name="gup_dev_opt_in_app_set"><xliff:g id="app_name" example="com.company.app">%1$s</xliff:g></string> <!-- Title for Game Update Packages dashboard where developers can configure apps to use GUP or not [CHAR LIMIT=50] --> <string name="gup_dashboard_title">Game Update Packages Preferences</string> <!-- Summary for Game Update Packages dashboard [CHAR LIMIT=50] --> <string name="gup_dashboard_summary">Modify Game Update Packages settings</string> <!-- Title for Game Update Packages preference [CHAR LIMIT=50] --> <string name="gup_app_preference_title">Select Graphics Driver</string> <!-- The default value for Game Update Packages preference [CHAR LIMIT=50] --> <string name="gup_app_preference_default">Default</string> <!-- The gup value for Game Update Packages preference [CHAR LIMIT=50] --> <string name="gup_app_preference_gup">Game Update Packages</string> <!-- The native value for Game Update Packages preference [CHAR LIMIT=50] --> <string name="gup_app_preference_native">Native Graphics Driver</string> <!-- All the values for Game Update Packages preference [CHAR LIMIT=50] --> <string-array name="gup_app_preference_values"> <item>@string/gup_app_preference_default</item> <item>@string/gup_app_preference_gup</item> <item>@string/gup_app_preference_native</item> </string-array> <!-- Slices Strings -->
res/xml/development_settings.xml +0 −5 Original line number Diff line number Diff line Loading @@ -431,11 +431,6 @@ android:summary="%s" android:title="@string/simulate_color_space" /> <Preference android:title="@string/gup_dev_opt_in_app" android:key="gup_dev_opt_in_app" android:summary="@string/gup_dev_opt_in_app_summary" /> </PreferenceCategory> <PreferenceCategory Loading
res/xml/gup_settings.xml +11 −1 Original line number Diff line number Diff line Loading @@ -17,4 +17,14 @@ <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android" android:title="@string/gup_dashboard_title" /> xmlns:settings="http://schemas.android.com/apk/res-auto" android:key="gup_settings" android:title="@string/gup_dashboard_title"> <PreferenceCategory android:key="gup_category" android:title="@string/gup_app_preference_title" settings:controller="com.android.settings.development.gup.GupPreferenceController"> </PreferenceCategory> </PreferenceScreen>
src/com/android/settings/development/DevelopmentOptionsActivityRequestCodes.java +0 −2 Original line number Diff line number Diff line Loading @@ -25,6 +25,4 @@ public interface DevelopmentOptionsActivityRequestCodes { int REQUEST_CODE_DEBUG_APP = 1; int REQUEST_MOCK_LOCATION_APP = 2; int REQUEST_CODE_GUP_DEV_OPT_IN_APPS = 6; }
src/com/android/settings/development/DevelopmentSettingsDashboardFragment.java +0 −1 Original line number Diff line number Diff line Loading @@ -400,7 +400,6 @@ public class DevelopmentSettingsDashboardFragment extends RestrictedDashboardFra controllers.add(new SelectDebugAppPreferenceController(context, fragment)); controllers.add(new WaitForDebuggerPreferenceController(context)); controllers.add(new EnableGpuDebugLayersPreferenceController(context)); controllers.add(new GameUpdatePackageDevOptInPreferenceController(context, fragment)); controllers.add(new VerifyAppsOverUsbPreferenceController(context)); controllers.add(new LogdSizePreferenceController(context)); controllers.add(new LogPersistPreferenceController(context, fragment, lifecycle)); Loading