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- Start music playback on USB headset. The playback is stopped after 3sec. - A touch tone is played through low latency output path, while selecting the song in the music app. This output goes to standy after 3sec. So the disable_snd_device() is called to reduce the ref count on usb headset device by 1. At this point the music playback (deep-buffer path) is still active. But the current implementation has uncondtionally calls usb_stop_playback() which results music playback to stop. - Fix by ensuring the usb_stop_playback is called only when the device ref count goes to 0. - Fix related minor stabilty issues Change-Id: I979423458738e68da45973751cd918d4c1a924ea CRs-Fixed: 572048