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Commit d6a1f0be authored by vivek mehta's avatar vivek mehta Committed by Bruno Martins
Browse files

hal: policy: fallback to deep buffer if stream is music

- in case of direct PCM, Direct flag is added explicitly which
  is causing deep buffer flag not to be added for Music case.
- absence of deep buffer flag is causing low latency path to be
  selected by default if direct pcm fails. Fastmixer path has
  higher power footprint.
- to avoid low latency and allow stream music to use deep buffer path
  check if direct flag is added explicitly, if so allow adding
  deep buffer flag. This will allow selecting deep buffer output.

Change-Id: Icc1de9f4ac3ff7981d2325fbda4891d9b8476df7
parent 717c4178
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+11 −12
Original line number Diff line number Diff line
@@ -1244,30 +1244,29 @@ audio_io_handle_t AudioPolicyManagerCustom::getOutputForDevice(
        flags = (audio_output_flags_t)(flags | AUDIO_OUTPUT_FLAG_DIRECT);
    }

    // Do offload magic here
    if ((flags == AUDIO_OUTPUT_FLAG_NONE) && (stream == AUDIO_STREAM_MUSIC) &&
        (offloadInfo != NULL) &&
        ((offloadInfo->usage == AUDIO_USAGE_MEDIA ||
        (offloadInfo->usage == AUDIO_USAGE_GAME)))) {
        if ((flags & AUDIO_OUTPUT_FLAG_DIRECT) == 0) {
            ALOGD("AudioCustomHAL --> Force Direct Flag ..");
            flags = (audio_output_flags_t)(flags | AUDIO_OUTPUT_FLAG_DIRECT);
        }
    }

    bool forced_deep = false;
    // only allow deep buffering for music stream type
    if (stream != AUDIO_STREAM_MUSIC) {
        flags = (audio_output_flags_t)(flags &~AUDIO_OUTPUT_FLAG_DEEP_BUFFER);
    } else if (/* stream == AUDIO_STREAM_MUSIC && */
            flags == AUDIO_OUTPUT_FLAG_NONE &&
            property_get_bool("audio.deep_buffer.media", false /* default_value */)) {
        flags = (audio_output_flags_t)AUDIO_OUTPUT_FLAG_DEEP_BUFFER;
        flags = (audio_output_flags_t)(AUDIO_OUTPUT_FLAG_DEEP_BUFFER);
        forced_deep = true;
    }

    if (stream == AUDIO_STREAM_TTS) {
        flags = AUDIO_OUTPUT_FLAG_TTS;
    }

    // Do offload magic here
    if (((flags == AUDIO_OUTPUT_FLAG_NONE) || forced_deep) &&
        (stream == AUDIO_STREAM_MUSIC) && (offloadInfo != NULL) &&
        ((offloadInfo->usage == AUDIO_USAGE_MEDIA) || (offloadInfo->usage == AUDIO_USAGE_GAME))) {
        flags = (audio_output_flags_t)(flags | AUDIO_OUTPUT_FLAG_DIRECT);
        ALOGD("AudioCustomHAL --> Force Direct Flag .. flag (0x%x)", flags);
    }

    sp<IOProfile> profile;

    // skip direct output selection if the request can obviously be attached to a mixed output