Loading vibrator/aidl/android/hardware/vibrator/CompositePrimitive.aidl +23 −0 Original line number Diff line number Diff line Loading @@ -19,11 +19,34 @@ package android.hardware.vibrator; @VintfStability @Backing(type="int") enum CompositePrimitive { /** * No haptic effect. Used to generate extended delays between primitives. */ NOOP, /** * This effect should produce a sharp, crisp click sensation. */ CLICK, /** * A haptic effect that simulates downwards movement with gravity. Often * followed by extra energy of hitting and reverberation to augment * physicality. */ THUD, /** * A haptic effect that simulates spinning momentum. */ SPIN, /** * A haptic effect that simulates quick upward movement against gravity. */ QUICK_RISE, /** * A haptic effect that simulates slow upward movement against gravity. */ SLOW_RISE, /** * A haptic effect that simulates quick downwards movement with gravity. */ QUICK_FALL, } Loading
vibrator/aidl/android/hardware/vibrator/CompositePrimitive.aidl +23 −0 Original line number Diff line number Diff line Loading @@ -19,11 +19,34 @@ package android.hardware.vibrator; @VintfStability @Backing(type="int") enum CompositePrimitive { /** * No haptic effect. Used to generate extended delays between primitives. */ NOOP, /** * This effect should produce a sharp, crisp click sensation. */ CLICK, /** * A haptic effect that simulates downwards movement with gravity. Often * followed by extra energy of hitting and reverberation to augment * physicality. */ THUD, /** * A haptic effect that simulates spinning momentum. */ SPIN, /** * A haptic effect that simulates quick upward movement against gravity. */ QUICK_RISE, /** * A haptic effect that simulates slow upward movement against gravity. */ SLOW_RISE, /** * A haptic effect that simulates quick downwards movement with gravity. */ QUICK_FALL, }