Loading audio/aidl/default/SoundDose.cpp +2 −1 Original line number Diff line number Diff line Loading @@ -119,7 +119,8 @@ void SoundDose::onNewMelValues(const std::vector<float>& mels, size_t offset, si void SoundDose::MelCallback::onNewMelValues(const std::vector<float>& mels, size_t offset, size_t length, audio_port_handle_t deviceId __attribute__((__unused__))) const { __attribute__((__unused__)), bool attenuated __attribute__((__unused__))) const { mSoundDose.onNewMelValues(mels, offset, length, deviceId); } Loading audio/aidl/default/include/core-impl/SoundDose.h +1 −1 Original line number Diff line number Diff line Loading @@ -64,7 +64,7 @@ class SoundDose final : public BnSoundDose, public StreamDataProcessorInterface // ------------------------------------ MelCallback ---------------------------------------- void onNewMelValues(const std::vector<float>& mels, size_t offset, size_t length, audio_port_handle_t deviceId) const override; audio_port_handle_t deviceId, bool attenuated) const override; void onMomentaryExposure(float currentMel, audio_port_handle_t deviceId) const override; SoundDose& mSoundDose; // must outlive MelCallback, not owning Loading Loading
audio/aidl/default/SoundDose.cpp +2 −1 Original line number Diff line number Diff line Loading @@ -119,7 +119,8 @@ void SoundDose::onNewMelValues(const std::vector<float>& mels, size_t offset, si void SoundDose::MelCallback::onNewMelValues(const std::vector<float>& mels, size_t offset, size_t length, audio_port_handle_t deviceId __attribute__((__unused__))) const { __attribute__((__unused__)), bool attenuated __attribute__((__unused__))) const { mSoundDose.onNewMelValues(mels, offset, length, deviceId); } Loading
audio/aidl/default/include/core-impl/SoundDose.h +1 −1 Original line number Diff line number Diff line Loading @@ -64,7 +64,7 @@ class SoundDose final : public BnSoundDose, public StreamDataProcessorInterface // ------------------------------------ MelCallback ---------------------------------------- void onNewMelValues(const std::vector<float>& mels, size_t offset, size_t length, audio_port_handle_t deviceId) const override; audio_port_handle_t deviceId, bool attenuated) const override; void onMomentaryExposure(float currentMel, audio_port_handle_t deviceId) const override; SoundDose& mSoundDose; // must outlive MelCallback, not owning Loading