Loading audio/aidl/aidl_api/android.hardware.audio.effect/current/android/hardware/audio/effect/Spatializer.aidl +1 −0 Original line number Diff line number Diff line Loading @@ -42,6 +42,7 @@ union Spatializer { android.media.audio.common.HeadTracking.Mode headTrackingMode; android.media.audio.common.HeadTracking.ConnectionMode headTrackingConnectionMode; android.media.audio.common.HeadTracking.SensorData headTrackingSensorData; android.media.audio.common.AudioChannelLayout[] spatializedChannelLayout; @VintfStability union Id { android.hardware.audio.effect.VendorExtension vendorExtensionTag; Loading audio/aidl/android/hardware/audio/effect/Spatializer.aidl +16 −0 Original line number Diff line number Diff line Loading @@ -86,4 +86,20 @@ union Spatializer { * Headtracking sensor data. */ HeadTracking.SensorData headTrackingSensorData; /** * Spatialized channel layouts. * A spatialized channel layout is one where each virtual speaker position is rendered * at its corresponding virtual position, and is not downmixed with any other. * For instance if a spatializer is only capable of distinct positions for 5.1, it would only * return 5.1: * - the list wouldn't include 4.0, because that mask is "contained" within 5.1 * - the list wouldn't include 7.1 (and so on) because the side and rear channels would be * downmixed together. * Another example is a spatializer that can only spatialize up to 9 channels (not counting .1) * and that supports 5.1.4, and 7.1.2, the list should include both. * The values must also be part of the values reported by supportedChannelLayout. * The array containing the values cannot be empty. */ AudioChannelLayout[] spatializedChannelLayout; } Loading
audio/aidl/aidl_api/android.hardware.audio.effect/current/android/hardware/audio/effect/Spatializer.aidl +1 −0 Original line number Diff line number Diff line Loading @@ -42,6 +42,7 @@ union Spatializer { android.media.audio.common.HeadTracking.Mode headTrackingMode; android.media.audio.common.HeadTracking.ConnectionMode headTrackingConnectionMode; android.media.audio.common.HeadTracking.SensorData headTrackingSensorData; android.media.audio.common.AudioChannelLayout[] spatializedChannelLayout; @VintfStability union Id { android.hardware.audio.effect.VendorExtension vendorExtensionTag; Loading
audio/aidl/android/hardware/audio/effect/Spatializer.aidl +16 −0 Original line number Diff line number Diff line Loading @@ -86,4 +86,20 @@ union Spatializer { * Headtracking sensor data. */ HeadTracking.SensorData headTrackingSensorData; /** * Spatialized channel layouts. * A spatialized channel layout is one where each virtual speaker position is rendered * at its corresponding virtual position, and is not downmixed with any other. * For instance if a spatializer is only capable of distinct positions for 5.1, it would only * return 5.1: * - the list wouldn't include 4.0, because that mask is "contained" within 5.1 * - the list wouldn't include 7.1 (and so on) because the side and rear channels would be * downmixed together. * Another example is a spatializer that can only spatialize up to 9 channels (not counting .1) * and that supports 5.1.4, and 7.1.2, the list should include both. * The values must also be part of the values reported by supportedChannelLayout. * The array containing the values cannot be empty. */ AudioChannelLayout[] spatializedChannelLayout; }