Loading biometrics/face/1.0/types.hal +3 −3 Original line number Diff line number Diff line Loading @@ -297,7 +297,7 @@ enum FaceAcquiredInfo : int32_t { * capture plane is too high. * * The tilt angle is defined as the angle swept out by the user’s face looking up * and down. The pan angle would be zero if the user faced the camera directly. * and down. The tilt angle would be zero if the user faced the camera directly. * * The user should be informed to look more directly at the camera. */ Loading @@ -308,8 +308,8 @@ enum FaceAcquiredInfo : int32_t { * capture plane is too high. * * The roll angle is defined as the angle swept out by the user’s face tilting their head * towards their shoulders to the left and right. The pan angle would be zero if the user * faced the camera directly. * towards their shoulders to the left and right. The roll angle would be zero if the user's * head is vertically aligned with the camera. * * The user should be informed to look more directly at the camera. */ Loading Loading
biometrics/face/1.0/types.hal +3 −3 Original line number Diff line number Diff line Loading @@ -297,7 +297,7 @@ enum FaceAcquiredInfo : int32_t { * capture plane is too high. * * The tilt angle is defined as the angle swept out by the user’s face looking up * and down. The pan angle would be zero if the user faced the camera directly. * and down. The tilt angle would be zero if the user faced the camera directly. * * The user should be informed to look more directly at the camera. */ Loading @@ -308,8 +308,8 @@ enum FaceAcquiredInfo : int32_t { * capture plane is too high. * * The roll angle is defined as the angle swept out by the user’s face tilting their head * towards their shoulders to the left and right. The pan angle would be zero if the user * faced the camera directly. * towards their shoulders to the left and right. The roll angle would be zero if the user's * head is vertically aligned with the camera. * * The user should be informed to look more directly at the camera. */ Loading