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Commit 9e1ac6d9 authored by Android Build Coastguard Worker's avatar Android Build Coastguard Worker
Browse files

Snap for 9397200 from 74280c2e to udc-release

Change-Id: Ia6b7d68439d35c79a95bd91651192a074e460d2f
parents feaab4f0 74280c2e
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+1 −0
Original line number Diff line number Diff line
@@ -41,6 +41,7 @@ aidl_interface {
        "android/hardware/audio/common/SinkMetadata.aidl",
        "android/hardware/audio/common/SourceMetadata.aidl",
    ],
    frozen: true,
    imports: [
        "android.media.audio.common.types-V2",
    ],
+12 −0
Original line number Diff line number Diff line
@@ -2,6 +2,18 @@
  "presubmit": [
    {
      "name": "VtsHalAudioCoreTargetTest"
    },
    {
      "name": "VtsHalAudioEffectFactoryTargetTest"
    },
    {
      "name": "VtsHalAudioEffectTargetTest"
    },
    {
      "name": "VtsHalEqualizerTargetTest"
    },
    {
      "name": "VtsHalLoudnessEnhancerTargetTest"
    }
  ]
}
+2 −0
Original line number Diff line number Diff line
@@ -36,6 +36,8 @@ package android.hardware.audio.effect;
union BassBoost {
  android.hardware.audio.effect.VendorExtension vendor;
  int strengthPm;
  const int MIN_PER_MILLE_STRENGTH = 0;
  const int MAX_PER_MILLE_STRENGTH = 1000;
  @VintfStability
  union Id {
    int vendorExtensionTag;
+10 −0
Original line number Diff line number Diff line
@@ -58,6 +58,16 @@ union BassBoost {
        boolean strengthSupported;
    }

    /**
     * Minimal possible per mille strength.
     */
    const int MIN_PER_MILLE_STRENGTH = 0;

    /**
     * Maximum possible per mille strength.
     */
    const int MAX_PER_MILLE_STRENGTH = 1000;

    /**
     * The per mille strength of the bass boost effect.
     *
+45 −58
Original line number Diff line number Diff line
@@ -25,41 +25,33 @@ ndk::ScopedAStatus EffectImpl::open(const Parameter::Common& common,
                                    const std::optional<Parameter::Specific>& specific,
                                    OpenEffectReturn* ret) {
    LOG(DEBUG) << __func__;
    {
        std::lock_guard lg(mMutex);
    RETURN_OK_IF(mState != State::INIT);
        mContext = createContext(common);
        RETURN_IF(!mContext, EX_ILLEGAL_ARGUMENT, "createContextFailed");
        setContext(mContext);
    }
    auto context = createContext(common);
    RETURN_IF(!context, EX_NULL_POINTER, "createContextFailed");

    RETURN_IF_ASTATUS_NOT_OK(setParameterCommon(common), "setCommParamErr");
    if (specific.has_value()) {
        RETURN_IF_ASTATUS_NOT_OK(setParameterSpecific(specific.value()), "setSpecParamErr");
    }

    RETURN_IF(createThread(LOG_TAG) != RetCode::SUCCESS, EX_UNSUPPORTED_OPERATION,
              "FailedToCreateWorker");

    {
        std::lock_guard lg(mMutex);
        mContext->dupeFmq(ret);
    mState = State::IDLE;
    }
    context->dupeFmq(ret);
    RETURN_IF(createThread(context, getEffectName()) != RetCode::SUCCESS, EX_UNSUPPORTED_OPERATION,
              "FailedToCreateWorker");
    return ndk::ScopedAStatus::ok();
}

ndk::ScopedAStatus EffectImpl::close() {
    std::lock_guard lg(mMutex);
    RETURN_OK_IF(mState == State::INIT);
    RETURN_IF(mState == State::PROCESSING, EX_ILLEGAL_STATE, "closeAtProcessing");

    // stop the worker thread, ignore the return code
    RETURN_IF(destroyThread() != RetCode::SUCCESS, EX_UNSUPPORTED_OPERATION,
              "FailedToDestroyWorker");
    mState = State::INIT;
    RETURN_IF(releaseContext() != RetCode::SUCCESS, EX_UNSUPPORTED_OPERATION,
              "FailedToCreateWorker");
    mState = State::INIT;

    LOG(DEBUG) << __func__;
    return ndk::ScopedAStatus::ok();
}
@@ -113,29 +105,30 @@ ndk::ScopedAStatus EffectImpl::getParameter(const Parameter::Id& id, Parameter*
}

ndk::ScopedAStatus EffectImpl::setParameterCommon(const Parameter& param) {
    std::lock_guard lg(mMutex);
    RETURN_IF(!mContext, EX_NULL_POINTER, "nullContext");
    auto context = getContext();
    RETURN_IF(!context, EX_NULL_POINTER, "nullContext");

    auto tag = param.getTag();
    switch (tag) {
        case Parameter::common:
            RETURN_IF(mContext->setCommon(param.get<Parameter::common>()) != RetCode::SUCCESS,
            RETURN_IF(context->setCommon(param.get<Parameter::common>()) != RetCode::SUCCESS,
                      EX_ILLEGAL_ARGUMENT, "setCommFailed");
            break;
        case Parameter::deviceDescription:
            RETURN_IF(mContext->setOutputDevice(param.get<Parameter::deviceDescription>()) !=
            RETURN_IF(context->setOutputDevice(param.get<Parameter::deviceDescription>()) !=
                              RetCode::SUCCESS,
                      EX_ILLEGAL_ARGUMENT, "setDeviceFailed");
            break;
        case Parameter::mode:
            RETURN_IF(mContext->setAudioMode(param.get<Parameter::mode>()) != RetCode::SUCCESS,
            RETURN_IF(context->setAudioMode(param.get<Parameter::mode>()) != RetCode::SUCCESS,
                      EX_ILLEGAL_ARGUMENT, "setModeFailed");
            break;
        case Parameter::source:
            RETURN_IF(mContext->setAudioSource(param.get<Parameter::source>()) != RetCode::SUCCESS,
            RETURN_IF(context->setAudioSource(param.get<Parameter::source>()) != RetCode::SUCCESS,
                      EX_ILLEGAL_ARGUMENT, "setSourceFailed");
            break;
        case Parameter::volumeStereo:
            RETURN_IF(mContext->setVolumeStereo(param.get<Parameter::volumeStereo>()) !=
            RETURN_IF(context->setVolumeStereo(param.get<Parameter::volumeStereo>()) !=
                              RetCode::SUCCESS,
                      EX_ILLEGAL_ARGUMENT, "setVolumeStereoFailed");
            break;
@@ -149,27 +142,28 @@ ndk::ScopedAStatus EffectImpl::setParameterCommon(const Parameter& param) {
}

ndk::ScopedAStatus EffectImpl::getParameterCommon(const Parameter::Tag& tag, Parameter* param) {
    std::lock_guard lg(mMutex);
    RETURN_IF(!mContext, EX_NULL_POINTER, "nullContext");
    auto context = getContext();
    RETURN_IF(!context, EX_NULL_POINTER, "nullContext");

    switch (tag) {
        case Parameter::common: {
            param->set<Parameter::common>(mContext->getCommon());
            param->set<Parameter::common>(context->getCommon());
            break;
        }
        case Parameter::deviceDescription: {
            param->set<Parameter::deviceDescription>(mContext->getOutputDevice());
            param->set<Parameter::deviceDescription>(context->getOutputDevice());
            break;
        }
        case Parameter::mode: {
            param->set<Parameter::mode>(mContext->getAudioMode());
            param->set<Parameter::mode>(context->getAudioMode());
            break;
        }
        case Parameter::source: {
            param->set<Parameter::source>(mContext->getAudioSource());
            param->set<Parameter::source>(context->getAudioSource());
            break;
        }
        case Parameter::volumeStereo: {
            param->set<Parameter::volumeStereo>(mContext->getVolumeStereo());
            param->set<Parameter::volumeStereo>(context->getVolumeStereo());
            break;
        }
        default: {
@@ -182,39 +176,30 @@ ndk::ScopedAStatus EffectImpl::getParameterCommon(const Parameter::Tag& tag, Par
}

ndk::ScopedAStatus EffectImpl::getState(State* state) {
    std::lock_guard lg(mMutex);
    *state = mState;
    return ndk::ScopedAStatus::ok();
}

ndk::ScopedAStatus EffectImpl::command(CommandId command) {
    std::lock_guard lg(mMutex);
    RETURN_IF(mState == State::INIT, EX_ILLEGAL_STATE, "CommandStateError");
    LOG(DEBUG) << __func__ << ": receive command: " << toString(command) << " at state "
               << toString(mState);
    RETURN_IF(mState == State::INIT, EX_ILLEGAL_STATE, "CommandStateError");
    RETURN_IF(!mContext, EX_NULL_POINTER, "nullContext");

    switch (command) {
        case CommandId::START:
            RETURN_IF(mState == State::INIT, EX_ILLEGAL_STATE, "instanceNotOpen");
            RETURN_OK_IF(mState == State::PROCESSING);
            RETURN_IF_ASTATUS_NOT_OK(commandStart(), "commandStartFailed");
            mState = State::PROCESSING;
            RETURN_IF_ASTATUS_NOT_OK(commandImpl(command), "commandImplFailed");
            startThread();
            return ndk::ScopedAStatus::ok();
            mState = State::PROCESSING;
            break;
        case CommandId::STOP:
            RETURN_OK_IF(mState == State::IDLE);
            mState = State::IDLE;
            RETURN_IF_ASTATUS_NOT_OK(commandStop(), "commandStopFailed");
            stopThread();
            return ndk::ScopedAStatus::ok();
        case CommandId::RESET:
            RETURN_OK_IF(mState == State::IDLE);
            mState = State::IDLE;
            RETURN_IF_ASTATUS_NOT_OK(commandStop(), "commandStopFailed");
            stopThread();
            mContext->resetBuffer();
            return ndk::ScopedAStatus::ok();
            RETURN_IF_ASTATUS_NOT_OK(commandImpl(command), "commandImplFailed");
            mState = State::IDLE;
            break;
        default:
            LOG(ERROR) << __func__ << " instance still processing";
            return ndk::ScopedAStatus::fromExceptionCodeWithMessage(EX_ILLEGAL_ARGUMENT,
@@ -224,6 +209,15 @@ ndk::ScopedAStatus EffectImpl::command(CommandId command) {
    return ndk::ScopedAStatus::ok();
}

ndk::ScopedAStatus EffectImpl::commandImpl(CommandId command) {
    auto context = getContext();
    RETURN_IF(!context, EX_NULL_POINTER, "nullContext");
    if (command == CommandId::RESET) {
        context->resetBuffer();
    }
    return ndk::ScopedAStatus::ok();
}

void EffectImpl::cleanUp() {
    command(CommandId::STOP);
    close();
@@ -238,19 +232,12 @@ IEffect::Status EffectImpl::status(binder_status_t status, size_t consumed, size
}

// A placeholder processing implementation to copy samples from input to output
IEffect::Status EffectImpl::effectProcessImpl(float* in, float* out, int processSamples) {
    // lock before access context/parameters
    std::lock_guard lg(mMutex);
    IEffect::Status status = {EX_NULL_POINTER, 0, 0};
    RETURN_VALUE_IF(!mContext, status, "nullContext");
    auto frameSize = mContext->getInputFrameSize();
    RETURN_VALUE_IF(0 == frameSize, status, "frameSizeIs0");
    LOG(DEBUG) << __func__ << " in " << in << " out " << out << " samples " << processSamples
               << " frames " << processSamples * sizeof(float) / frameSize;
    for (int i = 0; i < processSamples; i++) {
IEffect::Status EffectImpl::effectProcessImpl(float* in, float* out, int samples) {
    for (int i = 0; i < samples; i++) {
        *out++ = *in++;
    }
    LOG(DEBUG) << __func__ << " done processing " << processSamples << " samples";
    return {STATUS_OK, processSamples, processSamples};
    LOG(DEBUG) << __func__ << " done processing " << samples << " samples";
    return {STATUS_OK, samples, samples};
}

}  // namespace aidl::android::hardware::audio::effect
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