Loading automotive/evs/1.0/vts/functional/FormatConvert.cpp +47 −12 Original line number Diff line number Diff line Loading @@ -38,7 +38,8 @@ static inline float clamp(float v, float min, float max) { } static uint32_t yuvToRgbx(const unsigned char Y, const unsigned char Uin, const unsigned char Vin) { static uint32_t yuvToRgbx(const unsigned char Y, const unsigned char Uin, const unsigned char Vin, bool bgrxFormat = false) { // Don't use this if you want to see the best performance. :) // Better to do this in a pixel shader if we really have to, but on actual // embedded hardware we expect to be able to texture directly from the YUV data Loading @@ -52,16 +53,24 @@ static uint32_t yuvToRgbx(const unsigned char Y, const unsigned char Uin, const unsigned char G = (unsigned char)clamp(Gf, 0.0f, 255.0f); unsigned char B = (unsigned char)clamp(Bf, 0.0f, 255.0f); if (!bgrxFormat) { return (R ) | (G << 8) | (B << 16) | 0xFF000000; // Fill the alpha channel with ones } else { return (R << 16) | (G << 8) | (B ) | 0xFF000000; // Fill the alpha channel with ones } } void copyNV21toRGB32(unsigned width, unsigned height, uint8_t* src, uint32_t* dst, unsigned dstStridePixels) uint32_t* dst, unsigned dstStridePixels, bool bgrxFormat) { // The NV21 format provides a Y array of 8bit values, followed by a 1/2 x 1/2 interleaved // U/V array. It assumes an even width and height for the overall image, and a horizontal Loading @@ -84,7 +93,7 @@ void copyNV21toRGB32(unsigned width, unsigned height, for (unsigned c = 0; c < width; c++) { unsigned uCol = (c & ~1); // uCol is always even and repeats 1:2 with Y values unsigned vCol = uCol | 1; // vCol is always odd rowDest[c] = yuvToRgbx(rowY[c], rowUV[uCol], rowUV[vCol]); rowDest[c] = yuvToRgbx(rowY[c], rowUV[uCol], rowUV[vCol], bgrxFormat); } } } Loading @@ -92,7 +101,8 @@ void copyNV21toRGB32(unsigned width, unsigned height, void copyYV12toRGB32(unsigned width, unsigned height, uint8_t* src, uint32_t* dst, unsigned dstStridePixels) uint32_t* dst, unsigned dstStridePixels, bool bgrxFormat) { // The YV12 format provides a Y array of 8bit values, followed by a 1/2 x 1/2 U array, followed // by another 1/2 x 1/2 V array. It assumes an even width and height for the overall image, Loading @@ -118,7 +128,7 @@ void copyYV12toRGB32(unsigned width, unsigned height, uint32_t* rowDest = dst + r*dstStridePixels; for (unsigned c = 0; c < width; c++) { rowDest[c] = yuvToRgbx(rowY[c], rowU[c], rowV[c]); rowDest[c] = yuvToRgbx(rowY[c], rowU[c], rowV[c], bgrxFormat); } } } Loading @@ -126,7 +136,8 @@ void copyYV12toRGB32(unsigned width, unsigned height, void copyYUYVtoRGB32(unsigned width, unsigned height, uint8_t* src, unsigned srcStridePixels, uint32_t* dst, unsigned dstStridePixels) uint32_t* dst, unsigned dstStridePixels, bool bgrxFormat) { uint32_t* srcWords = (uint32_t*)src; Loading @@ -144,8 +155,8 @@ void copyYUYVtoRGB32(unsigned width, unsigned height, uint8_t V = (srcPixel >> 24) & 0xFF; // On the RGB output, we're writing one pixel at a time *(dst+0) = yuvToRgbx(Y1, U, V); *(dst+1) = yuvToRgbx(Y2, U, V); *(dst+0) = yuvToRgbx(Y1, U, V, bgrxFormat); *(dst+1) = yuvToRgbx(Y2, U, V, bgrxFormat); dst += 2; } Loading @@ -156,6 +167,30 @@ void copyYUYVtoRGB32(unsigned width, unsigned height, } void copyNV21toBGR32(unsigned width, unsigned height, uint8_t* src, uint32_t* dst, unsigned dstStridePixels) { return copyNV21toRGB32(width, height, src, dst, dstStridePixels, true); } void copyYV12toBGR32(unsigned width, unsigned height, uint8_t* src, uint32_t* dst, unsigned dstStridePixels) { return copyYV12toRGB32(width, height, src, dst, dstStridePixels, true); } void copyYUYVtoBGR32(unsigned width, unsigned height, uint8_t* src, unsigned srcStridePixels, uint32_t* dst, unsigned dstStridePixels) { return copyYUYVtoRGB32(width, height, src, srcStridePixels, dst, dstStridePixels, true); } void copyMatchedInterleavedFormats(unsigned width, unsigned height, void* src, unsigned srcStridePixels, void* dst, unsigned dstStridePixels, Loading automotive/evs/1.0/vts/functional/FormatConvert.h +20 −6 Original line number Diff line number Diff line Loading @@ -21,30 +21,44 @@ #include <stdint.h> // Given an image buffer in NV21 format (HAL_PIXEL_FORMAT_YCRCB_420_SP), output 32bit RGBx values. // The NV21 format provides a Y array of 8bit values, followed by a 1/2 x 1/2 interleaved // Given an image buffer in NV21 format (HAL_PIXEL_FORMAT_YCRCB_420_SP), output 32bit RGBx/BGRx // values. The NV21 format provides a Y array of 8bit values, followed by a 1/2 x 1/2 interleaved // U/V array. It assumes an even width and height for the overall image, and a horizontal // stride that is an even multiple of 16 bytes for both the Y and UV arrays. void copyNV21toRGB32(unsigned width, unsigned height, uint8_t* src, uint32_t* dst, unsigned dstStridePixels, bool bgrxFormat = false); void copyNV21toBGR32(unsigned width, unsigned height, uint8_t* src, uint32_t* dst, unsigned dstStridePixels); // Given an image buffer in YV12 format (HAL_PIXEL_FORMAT_YV12), output 32bit RGBx values. // Given an image buffer in YV12 format (HAL_PIXEL_FORMAT_YV12), output 32bit RGBx/BGRx values. // The YV12 format provides a Y array of 8bit values, followed by a 1/2 x 1/2 U array, followed // by another 1/2 x 1/2 V array. It assumes an even width and height for the overall image, // and a horizontal stride that is an even multiple of 16 bytes for each of the Y, U, // and V arrays. void copyYV12toRGB32(unsigned width, unsigned height, uint8_t* src, uint32_t* dst, unsigned dstStridePixels); uint32_t* dst, unsigned dstStridePixels, bool bgrxFormat = false); void copyYV12toBGR32(unsigned width, unsigned height, uint8_t* src, uint32_t* dst, unsigned dstStridePixels); // Given an image buffer in YUYV format (HAL_PIXEL_FORMAT_YCBCR_422_I), output 32bit RGBx values. // The NV21 format provides a Y array of 8bit values, followed by a 1/2 x 1/2 interleaved // Given an image buffer in YUYV format (HAL_PIXEL_FORMAT_YCBCR_422_I), output 32bit RGBx/BGRx // values. The NV21 format provides a Y array of 8bit values, followed by a 1/2 x 1/2 interleaved // U/V array. It assumes an even width and height for the overall image, and a horizontal // stride that is an even multiple of 16 bytes for both the Y and UV arrays. void copyYUYVtoRGB32(unsigned width, unsigned height, uint8_t* src, unsigned srcStrideBytes, uint32_t* dst, unsigned dstStrideBytes, bool bgrxFormat = false); void copyYUYVtoBGR32(unsigned width, unsigned height, uint8_t* src, unsigned srcStrideBytes, uint32_t* dst, unsigned dstStrideBytes); Loading automotive/evs/1.0/vts/functional/FrameHandler.cpp +31 −6 Original line number Diff line number Diff line Loading @@ -231,16 +231,12 @@ bool FrameHandler::copyBufferContents(const BufferDesc& tgtBuffer, uint8_t* srcPixels = nullptr; src->lock(GRALLOC_USAGE_SW_READ_OFTEN, (void**)&srcPixels); // Lock our target buffer for writing (should be RGBA8888 format) // Lock our target buffer for writing (should be either RGBA8888 or BGRA8888 format) uint32_t* tgtPixels = nullptr; tgt->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)&tgtPixels); if (srcPixels && tgtPixels) { if (tgtBuffer.format != HAL_PIXEL_FORMAT_RGBA_8888) { // We always expect 32 bit RGB for the display output for now. Is there a need for 565? ALOGE("Diplay buffer is always expected to be 32bit RGBA"); success = false; } else { if (tgtBuffer.format == HAL_PIXEL_FORMAT_RGBA_8888) { if (srcBuffer.format == HAL_PIXEL_FORMAT_YCRCB_420_SP) { // 420SP == NV21 copyNV21toRGB32(width, height, srcPixels, Loading @@ -258,7 +254,36 @@ bool FrameHandler::copyBufferContents(const BufferDesc& tgtBuffer, srcPixels, srcBuffer.stride, tgtPixels, tgtBuffer.stride, tgtBuffer.pixelSize); } else { ALOGE("Camera buffer format is not supported"); success = false; } } else if (tgtBuffer.format == HAL_PIXEL_FORMAT_BGRA_8888) { if (srcBuffer.format == HAL_PIXEL_FORMAT_YCRCB_420_SP) { // 420SP == NV21 copyNV21toBGR32(width, height, srcPixels, tgtPixels, tgtBuffer.stride); } else if (srcBuffer.format == HAL_PIXEL_FORMAT_YV12) { // YUV_420P == YV12 copyYV12toBGR32(width, height, srcPixels, tgtPixels, tgtBuffer.stride); } else if (srcBuffer.format == HAL_PIXEL_FORMAT_YCBCR_422_I) { // YUYV copyYUYVtoBGR32(width, height, srcPixels, srcBuffer.stride, tgtPixels, tgtBuffer.stride); } else if (srcBuffer.format == tgtBuffer.format) { // 32bit RGBA copyMatchedInterleavedFormats(width, height, srcPixels, srcBuffer.stride, tgtPixels, tgtBuffer.stride, tgtBuffer.pixelSize); } else { ALOGE("Camera buffer format is not supported"); success = false; } } else { // We always expect 32 bit RGB for the display output for now. Is there a need for 565? ALOGE("Diplay buffer is always expected to be 32bit RGBA"); success = false; } } else { ALOGE("Failed to lock buffer contents for contents transfer"); Loading Loading
automotive/evs/1.0/vts/functional/FormatConvert.cpp +47 −12 Original line number Diff line number Diff line Loading @@ -38,7 +38,8 @@ static inline float clamp(float v, float min, float max) { } static uint32_t yuvToRgbx(const unsigned char Y, const unsigned char Uin, const unsigned char Vin) { static uint32_t yuvToRgbx(const unsigned char Y, const unsigned char Uin, const unsigned char Vin, bool bgrxFormat = false) { // Don't use this if you want to see the best performance. :) // Better to do this in a pixel shader if we really have to, but on actual // embedded hardware we expect to be able to texture directly from the YUV data Loading @@ -52,16 +53,24 @@ static uint32_t yuvToRgbx(const unsigned char Y, const unsigned char Uin, const unsigned char G = (unsigned char)clamp(Gf, 0.0f, 255.0f); unsigned char B = (unsigned char)clamp(Bf, 0.0f, 255.0f); if (!bgrxFormat) { return (R ) | (G << 8) | (B << 16) | 0xFF000000; // Fill the alpha channel with ones } else { return (R << 16) | (G << 8) | (B ) | 0xFF000000; // Fill the alpha channel with ones } } void copyNV21toRGB32(unsigned width, unsigned height, uint8_t* src, uint32_t* dst, unsigned dstStridePixels) uint32_t* dst, unsigned dstStridePixels, bool bgrxFormat) { // The NV21 format provides a Y array of 8bit values, followed by a 1/2 x 1/2 interleaved // U/V array. It assumes an even width and height for the overall image, and a horizontal Loading @@ -84,7 +93,7 @@ void copyNV21toRGB32(unsigned width, unsigned height, for (unsigned c = 0; c < width; c++) { unsigned uCol = (c & ~1); // uCol is always even and repeats 1:2 with Y values unsigned vCol = uCol | 1; // vCol is always odd rowDest[c] = yuvToRgbx(rowY[c], rowUV[uCol], rowUV[vCol]); rowDest[c] = yuvToRgbx(rowY[c], rowUV[uCol], rowUV[vCol], bgrxFormat); } } } Loading @@ -92,7 +101,8 @@ void copyNV21toRGB32(unsigned width, unsigned height, void copyYV12toRGB32(unsigned width, unsigned height, uint8_t* src, uint32_t* dst, unsigned dstStridePixels) uint32_t* dst, unsigned dstStridePixels, bool bgrxFormat) { // The YV12 format provides a Y array of 8bit values, followed by a 1/2 x 1/2 U array, followed // by another 1/2 x 1/2 V array. It assumes an even width and height for the overall image, Loading @@ -118,7 +128,7 @@ void copyYV12toRGB32(unsigned width, unsigned height, uint32_t* rowDest = dst + r*dstStridePixels; for (unsigned c = 0; c < width; c++) { rowDest[c] = yuvToRgbx(rowY[c], rowU[c], rowV[c]); rowDest[c] = yuvToRgbx(rowY[c], rowU[c], rowV[c], bgrxFormat); } } } Loading @@ -126,7 +136,8 @@ void copyYV12toRGB32(unsigned width, unsigned height, void copyYUYVtoRGB32(unsigned width, unsigned height, uint8_t* src, unsigned srcStridePixels, uint32_t* dst, unsigned dstStridePixels) uint32_t* dst, unsigned dstStridePixels, bool bgrxFormat) { uint32_t* srcWords = (uint32_t*)src; Loading @@ -144,8 +155,8 @@ void copyYUYVtoRGB32(unsigned width, unsigned height, uint8_t V = (srcPixel >> 24) & 0xFF; // On the RGB output, we're writing one pixel at a time *(dst+0) = yuvToRgbx(Y1, U, V); *(dst+1) = yuvToRgbx(Y2, U, V); *(dst+0) = yuvToRgbx(Y1, U, V, bgrxFormat); *(dst+1) = yuvToRgbx(Y2, U, V, bgrxFormat); dst += 2; } Loading @@ -156,6 +167,30 @@ void copyYUYVtoRGB32(unsigned width, unsigned height, } void copyNV21toBGR32(unsigned width, unsigned height, uint8_t* src, uint32_t* dst, unsigned dstStridePixels) { return copyNV21toRGB32(width, height, src, dst, dstStridePixels, true); } void copyYV12toBGR32(unsigned width, unsigned height, uint8_t* src, uint32_t* dst, unsigned dstStridePixels) { return copyYV12toRGB32(width, height, src, dst, dstStridePixels, true); } void copyYUYVtoBGR32(unsigned width, unsigned height, uint8_t* src, unsigned srcStridePixels, uint32_t* dst, unsigned dstStridePixels) { return copyYUYVtoRGB32(width, height, src, srcStridePixels, dst, dstStridePixels, true); } void copyMatchedInterleavedFormats(unsigned width, unsigned height, void* src, unsigned srcStridePixels, void* dst, unsigned dstStridePixels, Loading
automotive/evs/1.0/vts/functional/FormatConvert.h +20 −6 Original line number Diff line number Diff line Loading @@ -21,30 +21,44 @@ #include <stdint.h> // Given an image buffer in NV21 format (HAL_PIXEL_FORMAT_YCRCB_420_SP), output 32bit RGBx values. // The NV21 format provides a Y array of 8bit values, followed by a 1/2 x 1/2 interleaved // Given an image buffer in NV21 format (HAL_PIXEL_FORMAT_YCRCB_420_SP), output 32bit RGBx/BGRx // values. The NV21 format provides a Y array of 8bit values, followed by a 1/2 x 1/2 interleaved // U/V array. It assumes an even width and height for the overall image, and a horizontal // stride that is an even multiple of 16 bytes for both the Y and UV arrays. void copyNV21toRGB32(unsigned width, unsigned height, uint8_t* src, uint32_t* dst, unsigned dstStridePixels, bool bgrxFormat = false); void copyNV21toBGR32(unsigned width, unsigned height, uint8_t* src, uint32_t* dst, unsigned dstStridePixels); // Given an image buffer in YV12 format (HAL_PIXEL_FORMAT_YV12), output 32bit RGBx values. // Given an image buffer in YV12 format (HAL_PIXEL_FORMAT_YV12), output 32bit RGBx/BGRx values. // The YV12 format provides a Y array of 8bit values, followed by a 1/2 x 1/2 U array, followed // by another 1/2 x 1/2 V array. It assumes an even width and height for the overall image, // and a horizontal stride that is an even multiple of 16 bytes for each of the Y, U, // and V arrays. void copyYV12toRGB32(unsigned width, unsigned height, uint8_t* src, uint32_t* dst, unsigned dstStridePixels); uint32_t* dst, unsigned dstStridePixels, bool bgrxFormat = false); void copyYV12toBGR32(unsigned width, unsigned height, uint8_t* src, uint32_t* dst, unsigned dstStridePixels); // Given an image buffer in YUYV format (HAL_PIXEL_FORMAT_YCBCR_422_I), output 32bit RGBx values. // The NV21 format provides a Y array of 8bit values, followed by a 1/2 x 1/2 interleaved // Given an image buffer in YUYV format (HAL_PIXEL_FORMAT_YCBCR_422_I), output 32bit RGBx/BGRx // values. The NV21 format provides a Y array of 8bit values, followed by a 1/2 x 1/2 interleaved // U/V array. It assumes an even width and height for the overall image, and a horizontal // stride that is an even multiple of 16 bytes for both the Y and UV arrays. void copyYUYVtoRGB32(unsigned width, unsigned height, uint8_t* src, unsigned srcStrideBytes, uint32_t* dst, unsigned dstStrideBytes, bool bgrxFormat = false); void copyYUYVtoBGR32(unsigned width, unsigned height, uint8_t* src, unsigned srcStrideBytes, uint32_t* dst, unsigned dstStrideBytes); Loading
automotive/evs/1.0/vts/functional/FrameHandler.cpp +31 −6 Original line number Diff line number Diff line Loading @@ -231,16 +231,12 @@ bool FrameHandler::copyBufferContents(const BufferDesc& tgtBuffer, uint8_t* srcPixels = nullptr; src->lock(GRALLOC_USAGE_SW_READ_OFTEN, (void**)&srcPixels); // Lock our target buffer for writing (should be RGBA8888 format) // Lock our target buffer for writing (should be either RGBA8888 or BGRA8888 format) uint32_t* tgtPixels = nullptr; tgt->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)&tgtPixels); if (srcPixels && tgtPixels) { if (tgtBuffer.format != HAL_PIXEL_FORMAT_RGBA_8888) { // We always expect 32 bit RGB for the display output for now. Is there a need for 565? ALOGE("Diplay buffer is always expected to be 32bit RGBA"); success = false; } else { if (tgtBuffer.format == HAL_PIXEL_FORMAT_RGBA_8888) { if (srcBuffer.format == HAL_PIXEL_FORMAT_YCRCB_420_SP) { // 420SP == NV21 copyNV21toRGB32(width, height, srcPixels, Loading @@ -258,7 +254,36 @@ bool FrameHandler::copyBufferContents(const BufferDesc& tgtBuffer, srcPixels, srcBuffer.stride, tgtPixels, tgtBuffer.stride, tgtBuffer.pixelSize); } else { ALOGE("Camera buffer format is not supported"); success = false; } } else if (tgtBuffer.format == HAL_PIXEL_FORMAT_BGRA_8888) { if (srcBuffer.format == HAL_PIXEL_FORMAT_YCRCB_420_SP) { // 420SP == NV21 copyNV21toBGR32(width, height, srcPixels, tgtPixels, tgtBuffer.stride); } else if (srcBuffer.format == HAL_PIXEL_FORMAT_YV12) { // YUV_420P == YV12 copyYV12toBGR32(width, height, srcPixels, tgtPixels, tgtBuffer.stride); } else if (srcBuffer.format == HAL_PIXEL_FORMAT_YCBCR_422_I) { // YUYV copyYUYVtoBGR32(width, height, srcPixels, srcBuffer.stride, tgtPixels, tgtBuffer.stride); } else if (srcBuffer.format == tgtBuffer.format) { // 32bit RGBA copyMatchedInterleavedFormats(width, height, srcPixels, srcBuffer.stride, tgtPixels, tgtBuffer.stride, tgtBuffer.pixelSize); } else { ALOGE("Camera buffer format is not supported"); success = false; } } else { // We always expect 32 bit RGB for the display output for now. Is there a need for 565? ALOGE("Diplay buffer is always expected to be 32bit RGBA"); success = false; } } else { ALOGE("Failed to lock buffer contents for contents transfer"); Loading