Loading graphics/allocator/aidl/android/hardware/graphics/allocator/BufferDescriptorInfo.aidl +8 −1 Original line number Diff line number Diff line Loading @@ -23,7 +23,14 @@ import android.hardware.graphics.common.PixelFormat; @VintfStability parcelable BufferDescriptorInfo { /** * The name of the buffer in ASCII. Useful for debugging/tracing. * The name of the buffer in null-terminated ASCII. Useful for debugging/tracing. * * NOTE: While a well behaved client will ensure it passes a null-terminated string * within the 128-byte limit, the IAllocator service implementation should be * be defensive against malformed input. As such, it is recommended that * IAllocator implementations proactively do `name[127] = 0` upon receiving * an allocation request to enusre that the string is definitely * null-terminated regardless of what the client sent. */ byte[128] name; Loading Loading
graphics/allocator/aidl/android/hardware/graphics/allocator/BufferDescriptorInfo.aidl +8 −1 Original line number Diff line number Diff line Loading @@ -23,7 +23,14 @@ import android.hardware.graphics.common.PixelFormat; @VintfStability parcelable BufferDescriptorInfo { /** * The name of the buffer in ASCII. Useful for debugging/tracing. * The name of the buffer in null-terminated ASCII. Useful for debugging/tracing. * * NOTE: While a well behaved client will ensure it passes a null-terminated string * within the 128-byte limit, the IAllocator service implementation should be * be defensive against malformed input. As such, it is recommended that * IAllocator implementations proactively do `name[127] = 0` upon receiving * an allocation request to enusre that the string is definitely * null-terminated regardless of what the client sent. */ byte[128] name; Loading