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Commit 7e54e604 authored by Jim Blackler's avatar Jim Blackler
Browse files

Game Loading Time improvement by boosting CPU via ADPF

Bug: 201769701
Test: atest android.gamemanager.cts.GameManagerTest
Change-Id: Ie4f6855214d07fd73d730f7e261484c0114f0395
parent 8590b861
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Original line number Diff line number Diff line
@@ -453,7 +453,7 @@
    </hal>
    <hal format="aidl" optional="false">
        <name>android.hardware.power</name>
        <version>1-2</version>
        <version>1-3</version>
        <interface>
            <name>IPower</name>
            <instance>default</instance>
+1 −0
Original line number Diff line number Diff line
@@ -49,4 +49,5 @@ enum Mode {
  CAMERA_STREAMING_LOW = 12,
  CAMERA_STREAMING_MID = 13,
  CAMERA_STREAMING_HIGH = 14,
  GAME_LOADING = 15,
}
+5 −0
Original line number Diff line number Diff line
@@ -162,4 +162,9 @@ enum Mode {
     * This hint indicates that camera high resolution stream is being started.
     */
    CAMERA_STREAMING_HIGH,

    /**
     * This mode indicates that the user is waiting for loading in a game.
     */
    GAME_LOADING,
}
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@@ -30,7 +30,7 @@ cc_binary {
    shared_libs: [
        "libbase",
        "libbinder_ndk",
        "android.hardware.power-V2-ndk",
        "android.hardware.power-V3-ndk",
    ],
    srcs: [
        "main.cpp",
+1 −1
Original line number Diff line number Diff line
<manifest version="1.0" type="device">
    <hal format="aidl">
        <name>android.hardware.power</name>
        <version>2</version>
        <version>3</version>
        <fqname>IPower/default</fqname>
    </hal>
</manifest>