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Commit 7a7fd84c authored by Nate Jiang's avatar Nate Jiang
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Create a snapshot of the hardware_legacy

Create a snapshot of hardware_legacy for legacy HIDL, to avoid any build breakage due to new hardware_legacy for the new AIDL. Should be removed with the HIDL when we finish the switch

Bug: 205044134
Test: build and CtsWifiTest

Change-Id: Ib1068112f6c90f2a41b68e20027d959c95798120
parent c3f1c5f2
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/*
 * Copyright (C) 2007 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef ANDROID_AUDIO_HARDWARE_BASE_H
#define ANDROID_AUDIO_HARDWARE_BASE_H

#include <hardware_legacy/AudioHardwareInterface.h>

#include <system/audio.h>

namespace android_audio_legacy {

// ----------------------------------------------------------------------------

/**
 * AudioHardwareBase is a convenient base class used for implementing the
 * AudioHardwareInterface interface.
 */
class AudioHardwareBase : public AudioHardwareInterface {
  public:
    AudioHardwareBase();
    virtual ~AudioHardwareBase() {}

    /**
     * setMode is called when the audio mode changes. NORMAL mode is for
     * standard audio playback, RINGTONE when a ringtone is playing, IN_CALL
     * when a telephony call is in progress, IN_COMMUNICATION when a VoIP call is in progress.
     */
    virtual status_t setMode(int mode);

    virtual status_t setParameters(const String8& keyValuePairs);
    virtual String8 getParameters(const String8& keys);

    virtual size_t getInputBufferSize(uint32_t sampleRate, int format, int channelCount);
    virtual status_t getMasterVolume(float* volume);

    /**This method dumps the state of the audio hardware */
    virtual status_t dumpState(int fd, const Vector<String16>& args);

  protected:
    /** returns true if the given mode maps to a telephony or VoIP call is in progress */
    virtual bool isModeInCall(int mode) {
        return ((mode == AudioSystem::MODE_IN_CALL) ||
                (mode == AudioSystem::MODE_IN_COMMUNICATION));
    };
    /** returns true if a telephony or VoIP call is in progress */
    virtual bool isInCall() { return isModeInCall(mMode); };
    int mMode;
};

};  // namespace android_audio_legacy

#endif  // ANDROID_AUDIO_HARDWARE_BASE_H
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/*
 * Copyright (C) 2007 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef ANDROID_AUDIO_HARDWARE_INTERFACE_H
#define ANDROID_AUDIO_HARDWARE_INTERFACE_H

#include <stdint.h>
#include <sys/types.h>

#include <utils/Errors.h>
#include <utils/String16.h>
#include <utils/String8.h>
#include <utils/Vector.h>

#include <hardware_legacy/AudioSystemLegacy.h>

#include <hardware/audio.h>
#include <system/audio.h>

#include <cutils/bitops.h>

namespace android_audio_legacy {
using android::String16;
using android::String8;
using android::Vector;

// ----------------------------------------------------------------------------

/**
 * AudioStreamOut is the abstraction interface for the audio output hardware.
 *
 * It provides information about various properties of the audio output hardware driver.
 */
class AudioStreamOut {
  public:
    virtual ~AudioStreamOut() = 0;

    /** return audio sampling rate in hz - eg. 44100 */
    virtual uint32_t sampleRate() const = 0;

    /** returns size of output buffer - eg. 4800 */
    virtual size_t bufferSize() const = 0;

    /**
     * returns the output channel mask
     */
    virtual uint32_t channels() const = 0;

    /**
     * return audio format in 8bit or 16bit PCM format -
     * eg. AudioSystem:PCM_16_BIT
     */
    virtual int format() const = 0;

    /**
     * return the frame size (number of bytes per sample).
     */
    uint32_t frameSize() const {
        return audio_channel_count_from_out_mask(channels()) *
               ((format() == AUDIO_FORMAT_PCM_16_BIT) ? sizeof(int16_t) : sizeof(int8_t));
    }

    /**
     * return the audio hardware driver latency in milli seconds.
     */
    virtual uint32_t latency() const = 0;

    /**
     * Use this method in situations where audio mixing is done in the
     * hardware. This method serves as a direct interface with hardware,
     * allowing you to directly set the volume as apposed to via the framework.
     * This method might produce multiple PCM outputs or hardware accelerated
     * codecs, such as MP3 or AAC.
     */
    virtual status_t setVolume(float left, float right) = 0;

    /** write audio buffer to driver. Returns number of bytes written */
    virtual ssize_t write(const void* buffer, size_t bytes) = 0;

    /**
     * Put the audio hardware output into standby mode. Returns
     * status based on include/utils/Errors.h
     */
    virtual status_t standby() = 0;

    /** dump the state of the audio output device */
    virtual status_t dump(int fd, const Vector<String16>& args) = 0;

    // set/get audio output parameters. The function accepts a list of parameters
    // key value pairs in the form: key1=value1;key2=value2;...
    // Some keys are reserved for standard parameters (See AudioParameter class).
    // If the implementation does not accept a parameter change while the output is
    // active but the parameter is acceptable otherwise, it must return INVALID_OPERATION.
    // The audio flinger will put the output in standby and then change the parameter value.
    virtual status_t setParameters(const String8& keyValuePairs) = 0;
    virtual String8 getParameters(const String8& keys) = 0;

    // return the number of audio frames written by the audio dsp to DAC since
    // the output has exited standby
    virtual status_t getRenderPosition(uint32_t* dspFrames) = 0;

    /**
     * get the local time at which the next write to the audio driver will be
     * presented
     */
    virtual status_t getNextWriteTimestamp(int64_t* timestamp);

    /**
     * Return a recent count of the number of audio frames presented to an external observer.
     */
    virtual status_t getPresentationPosition(uint64_t* frames, struct timespec* timestamp);
};

/**
 * AudioStreamIn is the abstraction interface for the audio input hardware.
 *
 * It defines the various properties of the audio hardware input driver.
 */
class AudioStreamIn {
  public:
    virtual ~AudioStreamIn() = 0;

    /** return audio sampling rate in hz - eg. 44100 */
    virtual uint32_t sampleRate() const = 0;

    /** return the input buffer size allowed by audio driver */
    virtual size_t bufferSize() const = 0;

    /** return input channel mask */
    virtual uint32_t channels() const = 0;

    /**
     * return audio format in 8bit or 16bit PCM format -
     * eg. AudioSystem:PCM_16_BIT
     */
    virtual int format() const = 0;

    /**
     * return the frame size (number of bytes per sample).
     */
    uint32_t frameSize() const {
        return audio_channel_count_from_in_mask(channels()) *
               ((format() == AudioSystem::PCM_16_BIT) ? sizeof(int16_t) : sizeof(int8_t));
    }

    /** set the input gain for the audio driver. This method is for
     *  for future use */
    virtual status_t setGain(float gain) = 0;

    /** read audio buffer in from audio driver */
    virtual ssize_t read(void* buffer, ssize_t bytes) = 0;

    /** dump the state of the audio input device */
    virtual status_t dump(int fd, const Vector<String16>& args) = 0;

    /**
     * Put the audio hardware input into standby mode. Returns
     * status based on include/utils/Errors.h
     */
    virtual status_t standby() = 0;

    // set/get audio input parameters. The function accepts a list of parameters
    // key value pairs in the form: key1=value1;key2=value2;...
    // Some keys are reserved for standard parameters (See AudioParameter class).
    // If the implementation does not accept a parameter change while the output is
    // active but the parameter is acceptable otherwise, it must return INVALID_OPERATION.
    // The audio flinger will put the input in standby and then change the parameter value.
    virtual status_t setParameters(const String8& keyValuePairs) = 0;
    virtual String8 getParameters(const String8& keys) = 0;

    // Return the number of input frames lost in the audio driver since the last call of this
    // function. Audio driver is expected to reset the value to 0 and restart counting upon
    // returning the current value by this function call. Such loss typically occurs when the user
    // space process is blocked longer than the capacity of audio driver buffers. Unit: the number
    // of input audio frames
    virtual unsigned int getInputFramesLost() const = 0;

    virtual status_t addAudioEffect(effect_handle_t effect) = 0;
    virtual status_t removeAudioEffect(effect_handle_t effect) = 0;
};

/**
 * AudioHardwareInterface.h defines the interface to the audio hardware abstraction layer.
 *
 * The interface supports setting and getting parameters, selecting audio routing
 * paths, and defining input and output streams.
 *
 * AudioFlinger initializes the audio hardware and immediately opens an output stream.
 * You can set Audio routing to output to handset, speaker, Bluetooth, or a headset.
 *
 * The audio input stream is initialized when AudioFlinger is called to carry out
 * a record operation.
 */
class AudioHardwareInterface {
  public:
    virtual ~AudioHardwareInterface() {}

    /**
     * check to see if the audio hardware interface has been initialized.
     * return status based on values defined in include/utils/Errors.h
     */
    virtual status_t initCheck() = 0;

    /** set the audio volume of a voice call. Range is between 0.0 and 1.0 */
    virtual status_t setVoiceVolume(float volume) = 0;

    /**
     * set the audio volume for all audio activities other than voice call.
     * Range between 0.0 and 1.0. If any value other than NO_ERROR is returned,
     * the software mixer will emulate this capability.
     */
    virtual status_t setMasterVolume(float volume) = 0;

    /**
     * Get the current master volume value for the HAL, if the HAL supports
     * master volume control.  AudioFlinger will query this value from the
     * primary audio HAL when the service starts and use the value for setting
     * the initial master volume across all HALs.
     */
    virtual status_t getMasterVolume(float* volume) = 0;

    /**
     * setMode is called when the audio mode changes. NORMAL mode is for
     * standard audio playback, RINGTONE when a ringtone is playing, and IN_CALL
     * when a call is in progress.
     */
    virtual status_t setMode(int mode) = 0;

    // mic mute
    virtual status_t setMicMute(bool state) = 0;
    virtual status_t getMicMute(bool* state) = 0;

    // set/get global audio parameters
    virtual status_t setParameters(const String8& keyValuePairs) = 0;
    virtual String8 getParameters(const String8& keys) = 0;

    // Returns audio input buffer size according to parameters passed or 0 if one of the
    // parameters is not supported
    virtual size_t getInputBufferSize(uint32_t sampleRate, int format, int channelCount) = 0;

    /** This method creates and opens the audio hardware output stream */
    virtual AudioStreamOut* openOutputStream(uint32_t devices, int* format = 0,
                                             uint32_t* channels = 0, uint32_t* sampleRate = 0,
                                             status_t* status = 0) = 0;
    virtual AudioStreamOut* openOutputStreamWithFlags(
            uint32_t devices, audio_output_flags_t flags = (audio_output_flags_t)0, int* format = 0,
            uint32_t* channels = 0, uint32_t* sampleRate = 0, status_t* status = 0) = 0;
    virtual void closeOutputStream(AudioStreamOut* out) = 0;

    /** This method creates and opens the audio hardware input stream */
    virtual AudioStreamIn* openInputStream(uint32_t devices, int* format, uint32_t* channels,
                                           uint32_t* sampleRate, status_t* status,
                                           AudioSystem::audio_in_acoustics acoustics) = 0;
    virtual void closeInputStream(AudioStreamIn* in) = 0;

    /**This method dumps the state of the audio hardware */
    virtual status_t dumpState(int fd, const Vector<String16>& args) = 0;

    virtual status_t setMasterMute(bool muted) = 0;

    static AudioHardwareInterface* create();

    virtual int createAudioPatch(unsigned int num_sources, const struct audio_port_config* sources,
                                 unsigned int num_sinks, const struct audio_port_config* sinks,
                                 audio_patch_handle_t* handle) = 0;

    virtual int releaseAudioPatch(audio_patch_handle_t handle) = 0;

    virtual int getAudioPort(struct audio_port* port) = 0;

    virtual int setAudioPortConfig(const struct audio_port_config* config) = 0;

  protected:
    virtual status_t dump(int fd, const Vector<String16>& args) = 0;
};

// ----------------------------------------------------------------------------

extern "C" AudioHardwareInterface* createAudioHardware(void);

};  // namespace android_audio_legacy

#endif  // ANDROID_AUDIO_HARDWARE_INTERFACE_H
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