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Commit 75a54627 authored by Alec Mouri's avatar Alec Mouri
Browse files

Remove useFramebufferCache parameter in drawLayers()

GLESRenderEngine used it, but GLESRenderEngine is no more.

Bug: 199918329
Test: builds
Change-Id: I9c735e5820bd187f910905e7e77f9445f0ff30db
parent 0ec52fc6
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+1 −1
Original line number Diff line number Diff line
@@ -71,7 +71,7 @@ void TestRenderEngine::drawLayers() {
    auto texture = std::make_shared<renderengine::impl::ExternalTexture>(
            mGraphicBuffer, *mRenderEngine, renderengine::impl::ExternalTexture::Usage::WRITEABLE);
    auto result = mRenderEngine
                          ->drawLayers(mDisplaySettings, compositionLayers, texture, true,
                          ->drawLayers(mDisplaySettings, compositionLayers, texture,
                                       std::move(bufferFence))
                          .get();
    if (result.ok()) {
+1 −1
Original line number Diff line number Diff line
@@ -66,7 +66,7 @@ void TestRenderEngine::drawLayers() {
            mGraphicBuffer, *mRenderEngine,
            ::android::renderengine::impl::ExternalTexture::Usage::WRITEABLE);
    auto result = mRenderEngine
                          ->drawLayers(mDisplaySettings, compositionLayers, texture, true,
                          ->drawLayers(mDisplaySettings, compositionLayers, texture,
                                       std::move(bufferFence))
                          .get();
    if (result.ok()) {