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Commit 60b34b78 authored by Shunkai Yao's avatar Shunkai Yao
Browse files

Add effect config xml parser in AIDL effect factory

Bug: 255361653
Test: parse an example audio_effects.xml
atest VtsHalAudioEffectFactoryTargetTest
atest VtsHalAudioEffectTargetTest
atest VtsHalEqualizerTargetTest

Change-Id: I566aaf814470342f1ef55414889bbd3aea462f9a
parent 52abf0a6
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+47 −28
Original line number Diff line number Diff line
@@ -17,6 +17,7 @@
#define LOG_TAG "AHAL_EffectFactory"
#include <android-base/logging.h>
#include <dlfcn.h>
#include <unordered_set>

#include "effect-impl/EffectTypes.h"
#include "effect-impl/EffectUUID.h"
@@ -26,22 +27,9 @@ using aidl::android::media::audio::common::AudioUuid;

namespace aidl::android::hardware::audio::effect {

Factory::Factory() {
    // TODO: get list of library UUID and name from audio_effect.xml.
    openEffectLibrary(EqualizerTypeUUID, EqualizerSwImplUUID, std::nullopt, "libequalizersw.so");
    openEffectLibrary(EqualizerTypeUUID, EqualizerBundleImplUUID, std::nullopt, "libbundleaidl.so");
    openEffectLibrary(BassBoostTypeUUID, BassBoostSwImplUUID, std::nullopt, "libbassboostsw.so");
    openEffectLibrary(DynamicsProcessingTypeUUID, DynamicsProcessingSwImplUUID, std::nullopt,
                      "libdynamicsprocessingsw.so");
    openEffectLibrary(HapticGeneratorTypeUUID, HapticGeneratorSwImplUUID, std::nullopt,
                      "libhapticgeneratorsw.so");
    openEffectLibrary(LoudnessEnhancerTypeUUID, LoudnessEnhancerSwImplUUID, std::nullopt,
                      "libloudnessenhancersw.so");
    openEffectLibrary(ReverbTypeUUID, ReverbSwImplUUID, std::nullopt, "libreverbsw.so");
    openEffectLibrary(VirtualizerTypeUUID, VirtualizerSwImplUUID, std::nullopt,
                      "libvirtualizersw.so");
    openEffectLibrary(VisualizerTypeUUID, VisualizerSwImplUUID, std::nullopt, "libvisualizersw.so");
    openEffectLibrary(VolumeTypeUUID, VolumeSwImplUUID, std::nullopt, "libvolumesw.so");
Factory::Factory(const std::string& file) : mConfig(EffectConfig(file)) {
    LOG(DEBUG) << __func__ << " with config file: " << file;
    loadEffectLibs();
}

Factory::~Factory() {
@@ -62,7 +50,7 @@ ndk::ScopedAStatus Factory::queryEffects(const std::optional<AudioUuid>& in_type
                                         const std::optional<AudioUuid>& in_proxy_uuid,
                                         std::vector<Descriptor::Identity>* _aidl_return) {
    std::copy_if(
            mIdentityList.begin(), mIdentityList.end(), std::back_inserter(*_aidl_return),
            mIdentitySet.begin(), mIdentitySet.end(), std::back_inserter(*_aidl_return),
            [&](auto& desc) {
                return (!in_type_uuid.has_value() || in_type_uuid.value() == desc.type) &&
                       (!in_impl_uuid.has_value() || in_impl_uuid.value() == desc.uuid) &&
@@ -172,8 +160,7 @@ ndk::ScopedAStatus Factory::destroyEffect(const std::shared_ptr<IEffect>& in_han
    return status;
}

void Factory::openEffectLibrary(const AudioUuid& type, const AudioUuid& impl,
                                const std::optional<AudioUuid>& proxy, const std::string& libName) {
void Factory::openEffectLibrary(const AudioUuid& impl, const std::string& libName) {
    std::function<void(void*)> dlClose = [](void* handle) -> void {
        if (handle && dlclose(handle)) {
            LOG(ERROR) << "dlclose failed " << dlerror();
@@ -187,19 +174,51 @@ void Factory::openEffectLibrary(const AudioUuid& type, const AudioUuid& impl,
        return;
    }

    LOG(DEBUG) << __func__ << " dlopen lib:" << libName << " for uuid:\ntype:" << type.toString()
               << "\nimpl:" << impl.toString()
               << "\nproxy:" << (proxy.has_value() ? proxy.value().toString() : "null")
    LOG(DEBUG) << __func__ << " dlopen lib:" << libName << "\nimpl:" << impl.toString()
               << "\nhandle:" << libHandle;
    mEffectLibMap.insert({impl, std::make_pair(std::move(libHandle), nullptr)});
}

void Factory::createIdentityWithConfig(const EffectConfig::LibraryUuid& configLib,
                                       const AudioUuid& typeUuid,
                                       const std::optional<AudioUuid> proxyUuid) {
    static const auto& libMap = mConfig.getLibraryMap();
    const std::string& libName = configLib.name;
    if (auto path = libMap.find(libName); path != libMap.end()) {
        Descriptor::Identity id;
    id.type = type;
    id.uuid = impl;
    if (proxy.has_value()) {
        id.proxy = proxy.value();
        id.type = typeUuid;
        id.uuid = configLib.uuid;
        id.proxy = proxyUuid;
        LOG(DEBUG) << __func__ << ": typeUuid " << id.type.toString() << "\nimplUuid "
                   << id.uuid.toString() << " proxyUuid "
                   << (proxyUuid.has_value() ? proxyUuid->toString() : "null");
        openEffectLibrary(id.uuid, path->second);
        mIdentitySet.insert(std::move(id));
    } else {
        LOG(ERROR) << __func__ << ": library " << libName << " not exist!";
        return;
    }
}

void Factory::loadEffectLibs() {
    const auto& configEffectsMap = mConfig.getEffectsMap();
    for (const auto& configEffects : configEffectsMap) {
        if (auto typeUuid = kUuidNameTypeMap.find(configEffects.first /* effect name */);
            typeUuid != kUuidNameTypeMap.end()) {
            const auto& configLibs = configEffects.second;
            std::optional<AudioUuid> proxyUuid;
            if (configLibs.proxyLibrary.has_value()) {
                const auto& proxyLib = configLibs.proxyLibrary.value();
                proxyUuid = proxyLib.uuid;
            }
            for (const auto& configLib : configLibs.libraries) {
                createIdentityWithConfig(configLib, typeUuid->second, proxyUuid);
            }
        } else {
            LOG(ERROR) << __func__ << ": can not find type UUID for effect " << configEffects.first
                       << " skipping!";
        }
    }
    mIdentityList.push_back(id);
}

}  // namespace aidl::android::hardware::audio::effect
+12 −2
Original line number Diff line number Diff line
@@ -19,21 +19,31 @@
#include <android-base/logging.h>
#include <android/binder_manager.h>
#include <android/binder_process.h>
#include <system/audio_config.h>

/** Default name of effect configuration file. */
static const char* kDefaultConfigName = "audio_effects_config.xml";

int main() {
    // This is a debug implementation, always enable debug logging.
    android::base::SetMinimumLogSeverity(::android::base::DEBUG);
    ABinderProcess_setThreadPoolMaxThreadCount(0);

    auto configFile = android::audio_find_readable_configuration_file(kDefaultConfigName);
    if (configFile == "") {
        LOG(ERROR) << __func__ << ": config file " << kDefaultConfigName << " not found!";
        return EXIT_FAILURE;
    }
    LOG(DEBUG) << __func__ << ": start factory with configFile:" << configFile;
    auto effectFactory =
            ndk::SharedRefBase::make<aidl::android::hardware::audio::effect::Factory>();
            ndk::SharedRefBase::make<aidl::android::hardware::audio::effect::Factory>(configFile);

    std::string serviceName = std::string() + effectFactory->descriptor + "/default";
    binder_status_t status =
            AServiceManager_addService(effectFactory->asBinder().get(), serviceName.c_str());
    CHECK_EQ(STATUS_OK, status);
    LOG(DEBUG) << __func__ << ": effectFactoryName:" << serviceName;

    LOG(DEBUG) << __func__ << ": effectFactory: " << serviceName << " start";
    ABinderProcess_joinThreadPool();
    return EXIT_FAILURE;  // should not reach
}
+120 −0
Original line number Diff line number Diff line
<?xml version="1.0" encoding="UTF-8"?>
<audio_effects_conf version="2.0" xmlns="http://schemas.android.com/audio/audio_effects_conf/v2_0">
    <!-- Overview.
         This example config file was copy from existing one: frameworks/av/media/libeffects/data/
         audio_effects.xml, with effect library names updated to AIDL libraries we currently have.

         All "library" attributes in "effect" element must must match a "library" element with the
         same value of the "name" attribute.
         All "effect" attributes in "preprocess" and "postprocess" element must match an "effect"
         element with the same value of the "name" attribute.

         AIDL EffectFactory are relying on the "name" attribute in "effect" element to identify the
         effect type, so it's necessary to have the mapping from name to effect type UUID. Make
         sure to either use existing effect name as key of
         ::android::hardware::audio::effect::kUuidNameTypeMap, or add a new {name, typeUUID} map
         item to the kUuidNameTypeMap.

         Existing audio_effects.xml should working without any change as long as:
         1. "path" attribute of "library" element matches with the actual effect library name.
         2. "name" attribute of "effect" and "effectProxy" element correctly added as key of
            kUuidNameTypeMap, with value matches Identity.type in Descriptor.aidl.
         3. "uuid" attribute of "effect" element matches Identity.uuid in Descriptor.aidl.
         4. "uuid" attribute of "effectProxy" element matches Identity.proxy in Descriptor.aidl.
    -->

    <!-- List of effect libraries to load.
         Each library element must contain a "name" attribute and a "path" attribute giving the
         name of a library .so file on the target device.
    -->
    <libraries>
        <library name="bassboostsw" path="libbassboostsw.so"/>
        <library name="bundle" path="libbundleaidl.so"/>
        <library name="dynamics_processingsw" path="libdynamicsprocessingsw.so"/>
        <library name="equalizersw" path="libequalizersw.so"/>
        <library name="haptic_generatorsw" path="libhapticgeneratorsw.so"/>
        <library name="loudness_enhancersw" path="libloudnessenhancersw.so"/>
        <library name="reverbsw" path="libreverbsw.so"/>
        <library name="virtualizersw" path="libvirtualizersw.so"/>
        <library name="visualizersw" path="libvisualizersw.so"/>
        <library name="volumesw" path="libvolumesw.so"/>
    </libraries>

    <!-- list of effects to load.
         Each "effect" element must contain a "name", "library" and a "uuid" attribute.
         The value of the "library" attribute must correspond to the name of one library element in
         the "libraries" element.
         The "name" attribute used to specific effect type, and should be mapping to a key of
         aidl::android::hardware::audio::effect::kUuidNameTypeMap.
         The "uuid" attribute is the implementation specific UUID as specified by the effect vendor.

         Effect proxy can be supported with "effectProxy" element, each sub-element should contain
         "library" and "uuid" attribute, all other attributes were ignored. Framework side use
         result of IFactory.queryEffects() to decide which effect implementation should be part of
         proxy and which not.

         Only "name", "library", and "uuid" attributes in "effects" element are meaningful and
         parsed out by EffectConfig class, all other attributes are ignored.
         Only "name" and "uuid" attributes in "effectProxy" element are meaningful and parsed out
         by EffectConfig class, all other attributes are ignored.
    -->

    <effects>
        <effect name="bassboost" library="bassboostsw" uuid="fa8181f2-588b-11ed-9b6a-0242ac120002"/>
        <effect name="dynamics_processing" library="dynamics_processingsw" uuid="fa818d78-588b-11ed-9b6a-0242ac120002"/>
        <effect name="haptic_generator" library="haptic_generatorsw" uuid="fa819110-588b-11ed-9b6a-0242ac120002"/>
        <effect name="loudness_enhancer" library="loudness_enhancersw" uuid="fa819610-588b-11ed-9b6a-0242ac120002"/>
        <effect name="reverb" library="reverbsw" uuid="fa8199c6-588b-11ed-9b6a-0242ac120002"/>
        <effect name="virtualizer" library="virtualizersw" uuid="fa819d86-588b-11ed-9b6a-0242ac120002"/>
        <effect name="visualizer" library="visualizersw" uuid="fa81a0f6-588b-11ed-9b6a-0242ac120002"/>
        <effect name="volume" library="volumesw" uuid="fa81a718-588b-11ed-9b6a-0242ac120002"/>
        <effectProxy name="equalizer" uuid="14804144-a5ee-4d24-aa88-0002a5d5c51b">
            <libsw library="equalizersw" uuid="0bed4300-847d-11df-bb17-0002a5d5c51b"/>
            <libsw library="bundle" uuid="ce772f20-847d-11df-bb17-0002a5d5c51b"/>
        </effectProxy>
    </effects>

    <!-- Audio pre processor configurations.
         The pre processor configuration is described in a "preprocess" element and consists in a
         list of elements each describing pre processor settings for a given use case or "stream".
         Each stream element has a "type" attribute corresponding to the input source used.
         Valid types are these defined in system/hardware/interfaces/media/aidl/android/media/audio/
         common/AudioSource.aidl.
         Each "stream" element contains a list of "apply" elements indicating one effect to apply.
         The effect to apply is designated by its name in the "effects" elements.
         If there are more than one effect apply to one stream, the audio framework will apply them
         in the same equence as they listed in "stream" element.

        <preprocess>
            <stream type="voice_communication">
                <apply effect="aec"/>
                <apply effect="ns"/>
            </stream>
        </preprocess>
    -->

    <!-- Audio post processor configurations.
         The post processor configuration is described in a "postprocess" element and consists in a
         list of elements each describing post processor settings for a given use case or "stream".
         Each stream element has a "type" attribute corresponding to the stream type used.
         Valid types are these defined in system/hardware/interfaces/media/aidl/android/media/audio/
         common/AudioStreamType.aidl.
         Each "stream" element contains a list of "apply" elements indicating one effect to apply.
         The effect to apply is designated by its name in the "effects" elements.
         If there are more than one effect apply to one stream, the audio framework will apply them
         in the same equence as they listed in "stream" element.

        <postprocess>
            <stream type="music">
                <apply effect="music_post_proc"/>
            </stream>
            <stream type="voice_call">
                <apply effect="voice_post_proc"/>
            </stream>
            <stream type="notification">
                <apply effect="notification_post_proc"/>
            </stream>
        </postprocess>
    -->

</audio_effects_conf>
+14 −8
Original line number Diff line number Diff line
@@ -19,15 +19,17 @@
#include <any>
#include <map>
#include <optional>
#include <set>
#include <vector>

#include <aidl/android/hardware/audio/effect/BnFactory.h>
#include "EffectConfig.h"

namespace aidl::android::hardware::audio::effect {

class Factory : public BnFactory {
  public:
    Factory();
    explicit Factory(const std::string& file);
    /**
     * @brief Get identity of all effects supported by the device, with the optional filter by type
     * and/or by instance UUID.
@@ -77,9 +79,10 @@ class Factory : public BnFactory {
            override;

  private:
    const EffectConfig mConfig;
    ~Factory();
    // List of effect descriptors supported by the devices.
    std::vector<Descriptor::Identity> mIdentityList;
    // Set of effect descriptors supported by the devices.
    std::set<Descriptor::Identity> mIdentitySet;

    std::map<aidl::android::media::audio::common::AudioUuid /* implementationUUID */,
             std::pair<std::unique_ptr<void, std::function<void(void*)>> /* dlHandle */,
@@ -91,10 +94,13 @@ class Factory : public BnFactory {

    ndk::ScopedAStatus destroyEffectImpl(const std::shared_ptr<IEffect>& in_handle);
    void cleanupEffectMap();
    void openEffectLibrary(
            const ::aidl::android::media::audio::common::AudioUuid& type,
            const ::aidl::android::media::audio::common::AudioUuid& impl,
            const std::optional<::aidl::android::media::audio::common::AudioUuid>& proxy,
    void openEffectLibrary(const ::aidl::android::media::audio::common::AudioUuid& impl,
                           const std::string& libName);
    void createIdentityWithConfig(
            const EffectConfig::LibraryUuid& configLib,
            const ::aidl::android::media::audio::common::AudioUuid& typeUuid,
            const std::optional<::aidl::android::media::audio::common::AudioUuid> proxyUuid);
    void loadEffectLibs();
};

}  // namespace aidl::android::hardware::audio::effect