Loading audio/aidl/vts/EffectHelper.h +3 −3 Original line number Diff line number Diff line Loading @@ -250,11 +250,11 @@ class EffectHelper { maxLimit = std::numeric_limits<S>::max(); if (s.size()) { const auto min = *s.begin(), max = *s.rbegin(); s.insert(min + (max - min) / 2); if (min != minLimit) { s.insert((min & max) + ((min ^ max) >> 1)); if (min > minLimit + 1) { s.insert(min - 1); } if (max != maxLimit) { if (max < maxLimit - 1) { s.insert(max + 1); } } Loading audio/aidl/vts/VtsHalHapticGeneratorTargetTest.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -208,7 +208,7 @@ INSTANTIATE_TEST_SUITE_P( HapticGeneratorInvalidTest, HapticGeneratorParamTest, ::testing::Combine(testing::ValuesIn(EffectFactoryHelper::getAllEffectDescriptors( IFactory::descriptor, getEffectTypeUuidHapticGenerator())), testing::Values(MIN_ID - 1), testing::Values(MIN_ID), testing::Values(HapticGenerator::VibratorScale::NONE), testing::Values(MIN_FLOAT), testing::Values(MIN_FLOAT), testing::Values(MIN_FLOAT)), Loading Loading
audio/aidl/vts/EffectHelper.h +3 −3 Original line number Diff line number Diff line Loading @@ -250,11 +250,11 @@ class EffectHelper { maxLimit = std::numeric_limits<S>::max(); if (s.size()) { const auto min = *s.begin(), max = *s.rbegin(); s.insert(min + (max - min) / 2); if (min != minLimit) { s.insert((min & max) + ((min ^ max) >> 1)); if (min > minLimit + 1) { s.insert(min - 1); } if (max != maxLimit) { if (max < maxLimit - 1) { s.insert(max + 1); } } Loading
audio/aidl/vts/VtsHalHapticGeneratorTargetTest.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -208,7 +208,7 @@ INSTANTIATE_TEST_SUITE_P( HapticGeneratorInvalidTest, HapticGeneratorParamTest, ::testing::Combine(testing::ValuesIn(EffectFactoryHelper::getAllEffectDescriptors( IFactory::descriptor, getEffectTypeUuidHapticGenerator())), testing::Values(MIN_ID - 1), testing::Values(MIN_ID), testing::Values(HapticGenerator::VibratorScale::NONE), testing::Values(MIN_FLOAT), testing::Values(MIN_FLOAT), testing::Values(MIN_FLOAT)), Loading