Loading graphics/composer/2.2/utils/vts/RenderEngineVts.cpp +4 −0 Original line number Diff line number Diff line Loading @@ -33,6 +33,10 @@ TestRenderEngine::TestRenderEngine(const RenderEngineCreationArgs& args) { mRenderEngine = renderengine::RenderEngine::create(args); } TestRenderEngine::~TestRenderEngine() { mRenderEngine.release(); } void TestRenderEngine::setRenderLayers(std::vector<std::shared_ptr<TestLayer>> layers) { sort(layers.begin(), layers.end(), [](const std::shared_ptr<TestLayer>& lhs, const std::shared_ptr<TestLayer>& rhs) -> bool { Loading graphics/composer/2.2/utils/vts/include/composer-vts/2.2/RenderEngineVts.h +1 −1 Original line number Diff line number Diff line Loading @@ -41,7 +41,7 @@ class TestRenderEngine { static constexpr uint32_t sMaxFrameBufferAcquireBuffers = 2; TestRenderEngine(const RenderEngineCreationArgs& args); ~TestRenderEngine() = default; ~TestRenderEngine(); void setRenderLayers(std::vector<std::shared_ptr<TestLayer>> layers); void initGraphicBuffer(uint32_t width, uint32_t height, uint32_t layerCount, uint64_t usage); Loading Loading
graphics/composer/2.2/utils/vts/RenderEngineVts.cpp +4 −0 Original line number Diff line number Diff line Loading @@ -33,6 +33,10 @@ TestRenderEngine::TestRenderEngine(const RenderEngineCreationArgs& args) { mRenderEngine = renderengine::RenderEngine::create(args); } TestRenderEngine::~TestRenderEngine() { mRenderEngine.release(); } void TestRenderEngine::setRenderLayers(std::vector<std::shared_ptr<TestLayer>> layers) { sort(layers.begin(), layers.end(), [](const std::shared_ptr<TestLayer>& lhs, const std::shared_ptr<TestLayer>& rhs) -> bool { Loading
graphics/composer/2.2/utils/vts/include/composer-vts/2.2/RenderEngineVts.h +1 −1 Original line number Diff line number Diff line Loading @@ -41,7 +41,7 @@ class TestRenderEngine { static constexpr uint32_t sMaxFrameBufferAcquireBuffers = 2; TestRenderEngine(const RenderEngineCreationArgs& args); ~TestRenderEngine() = default; ~TestRenderEngine(); void setRenderLayers(std::vector<std::shared_ptr<TestLayer>> layers); void initGraphicBuffer(uint32_t width, uint32_t height, uint32_t layerCount, uint64_t usage); Loading