Loading audio/aidl/aidl_api/android.hardware.audio.effect/current/android/hardware/audio/effect/HapticGenerator.aidl +3 −0 Original line number Diff line number Diff line Loading @@ -55,6 +55,9 @@ union HapticGenerator { parcelable HapticScale { int id; android.hardware.audio.effect.HapticGenerator.VibratorScale scale = android.hardware.audio.effect.HapticGenerator.VibratorScale.MUTE; float scaleFactor = (-1.0f) /* -1.000000f */; float adaptiveScaleFactor = (-1.0f) /* -1.000000f */; const float UNDEFINED_SCALE_FACTOR = (-1.0f) /* -1.000000f */; } @VintfStability parcelable VibratorInformation { Loading audio/aidl/android/hardware/audio/effect/HapticGenerator.aidl +38 −0 Original line number Diff line number Diff line Loading @@ -55,14 +55,52 @@ union HapticGenerator { @VintfStability parcelable HapticScale { /** * Representation of undefined scale factor, applied by default for backwards compatibility. */ const float UNDEFINED_SCALE_FACTOR = -1.0f; /** * Audio track ID. */ int id; /** * Haptic intensity. * * This represents haptics scale as fixed levels defined by VibrationScale. If the field * scaleFactor is defined then this will be ignored in favor of scaleFactor, otherwise this * will be used to define the intensity for the haptics. */ VibratorScale scale = VibratorScale.MUTE; /** * Haptic scale factor. * * This is a continuous scale representation of VibratorScale, allowing flexible number of * scale levels. If this field is defined then it will be used to define the intensity of * the haptics, instead of the old VibratorScale field. If this field is undefined then the * old VibratorScale field will be used. * * The value zero represents the same as VibratorScale.MUTE and the value one represents * VibratorScale.NONE. Values in (0,1) should scale down, and values > 1 should scale up * within hardware bounds. Negative values will be ignored. */ float scaleFactor = -1.0f; // UNDEFINED_SCALE_FACTOR /** * Haptic adaptive scale factor. * * This is an additional scale value that should be applied on top of the vibrator scale to * adapt to the device current state. This should be applied to linearly scale the haptic * data after scale/scaleFactor is applied. * * The value zero mutes the haptics, even if the scale/scaleFactor are not set to MUTE/zero. * The value one will not scale the haptics, and can be used as a constant for no-op. * Values in (0,1) should scale down. Values > 1 should scale up within hardware bounds. * Negative values will be ignored. */ float adaptiveScaleFactor = -1.0f; // UNDEFINED_SCALE_FACTOR } /** Loading audio/aidl/vts/Android.bp +3 −0 Original line number Diff line number Diff line Loading @@ -140,6 +140,9 @@ cc_test { name: "VtsHalHapticGeneratorTargetTest", defaults: ["VtsHalAudioEffectTargetTestDefaults"], srcs: ["VtsHalHapticGeneratorTargetTest.cpp"], shared_libs: [ "libaudioutils", ], } cc_test { Loading audio/aidl/vts/EffectHelper.h +11 −0 Original line number Diff line number Diff line Loading @@ -507,6 +507,17 @@ class EffectHelper { mOutputSamples = common.output.frameCount * mOutputFrameSize / sizeof(float); } void generateInput(std::vector<float>& input, float inputFrequency, float samplingFrequency, size_t inputSize = 0) { if (inputSize == 0 || inputSize > input.size()) { inputSize = input.size(); } for (size_t i = 0; i < inputSize; i++) { input[i] = sin(2 * M_PI * inputFrequency * i / samplingFrequency); } } bool mIsSpatializer; Descriptor mDescriptor; size_t mInputFrameSize, mOutputFrameSize; Loading audio/aidl/vts/VtsHalHapticGeneratorTargetTest.cpp +325 −317 File changed.Preview size limit exceeded, changes collapsed. Show changes Loading
audio/aidl/aidl_api/android.hardware.audio.effect/current/android/hardware/audio/effect/HapticGenerator.aidl +3 −0 Original line number Diff line number Diff line Loading @@ -55,6 +55,9 @@ union HapticGenerator { parcelable HapticScale { int id; android.hardware.audio.effect.HapticGenerator.VibratorScale scale = android.hardware.audio.effect.HapticGenerator.VibratorScale.MUTE; float scaleFactor = (-1.0f) /* -1.000000f */; float adaptiveScaleFactor = (-1.0f) /* -1.000000f */; const float UNDEFINED_SCALE_FACTOR = (-1.0f) /* -1.000000f */; } @VintfStability parcelable VibratorInformation { Loading
audio/aidl/android/hardware/audio/effect/HapticGenerator.aidl +38 −0 Original line number Diff line number Diff line Loading @@ -55,14 +55,52 @@ union HapticGenerator { @VintfStability parcelable HapticScale { /** * Representation of undefined scale factor, applied by default for backwards compatibility. */ const float UNDEFINED_SCALE_FACTOR = -1.0f; /** * Audio track ID. */ int id; /** * Haptic intensity. * * This represents haptics scale as fixed levels defined by VibrationScale. If the field * scaleFactor is defined then this will be ignored in favor of scaleFactor, otherwise this * will be used to define the intensity for the haptics. */ VibratorScale scale = VibratorScale.MUTE; /** * Haptic scale factor. * * This is a continuous scale representation of VibratorScale, allowing flexible number of * scale levels. If this field is defined then it will be used to define the intensity of * the haptics, instead of the old VibratorScale field. If this field is undefined then the * old VibratorScale field will be used. * * The value zero represents the same as VibratorScale.MUTE and the value one represents * VibratorScale.NONE. Values in (0,1) should scale down, and values > 1 should scale up * within hardware bounds. Negative values will be ignored. */ float scaleFactor = -1.0f; // UNDEFINED_SCALE_FACTOR /** * Haptic adaptive scale factor. * * This is an additional scale value that should be applied on top of the vibrator scale to * adapt to the device current state. This should be applied to linearly scale the haptic * data after scale/scaleFactor is applied. * * The value zero mutes the haptics, even if the scale/scaleFactor are not set to MUTE/zero. * The value one will not scale the haptics, and can be used as a constant for no-op. * Values in (0,1) should scale down. Values > 1 should scale up within hardware bounds. * Negative values will be ignored. */ float adaptiveScaleFactor = -1.0f; // UNDEFINED_SCALE_FACTOR } /** Loading
audio/aidl/vts/Android.bp +3 −0 Original line number Diff line number Diff line Loading @@ -140,6 +140,9 @@ cc_test { name: "VtsHalHapticGeneratorTargetTest", defaults: ["VtsHalAudioEffectTargetTestDefaults"], srcs: ["VtsHalHapticGeneratorTargetTest.cpp"], shared_libs: [ "libaudioutils", ], } cc_test { Loading
audio/aidl/vts/EffectHelper.h +11 −0 Original line number Diff line number Diff line Loading @@ -507,6 +507,17 @@ class EffectHelper { mOutputSamples = common.output.frameCount * mOutputFrameSize / sizeof(float); } void generateInput(std::vector<float>& input, float inputFrequency, float samplingFrequency, size_t inputSize = 0) { if (inputSize == 0 || inputSize > input.size()) { inputSize = input.size(); } for (size_t i = 0; i < inputSize; i++) { input[i] = sin(2 * M_PI * inputFrequency * i / samplingFrequency); } } bool mIsSpatializer; Descriptor mDescriptor; size_t mInputFrameSize, mOutputFrameSize; Loading
audio/aidl/vts/VtsHalHapticGeneratorTargetTest.cpp +325 −317 File changed.Preview size limit exceeded, changes collapsed. Show changes