Loading graphics/common/1.0/types.hal +18 −4 Original line number Diff line number Diff line Loading @@ -928,10 +928,6 @@ enum Dataspace : int32_t { * A pixel value of 1.0, 1.0, 1.0 corresponds to sRGB white (D65) at 80 nits. * Values beyond the range [0.0 - 1.0] would correspond to other colors * spaces and/or HDR content. * * TODO (courtneygo): Will we actually use this? We intend to use FP16 * storage for data using scRGB so we can do all work in linear space * and don't have to worry as much about limited precision. */ V0_SCRGB = STANDARD_BT709 | TRANSFER_SRGB | RANGE_EXTENDED, Loading Loading @@ -1014,6 +1010,24 @@ enum Dataspace : int32_t { DCI_P3 = STANDARD_DCI_P3 | TRANSFER_GAMMA2_6 | RANGE_FULL, /* * Display P3 * * Display P3 uses same primaries and white-point as DCI-P3 * linear transfer function makes this the same as DCI_P3_LINEAR. */ DISPLAY_P3_LINEAR = STANDARD_DCI_P3 | TRANSFER_LINEAR | RANGE_FULL, /* * Display P3 * * Use same primaries and white-point as DCI-P3 * but sRGB transfer function. */ DISPLAY_P3 = STANDARD_DCI_P3 | TRANSFER_SRGB | RANGE_FULL, /* * Adobe RGB * Loading Loading
graphics/common/1.0/types.hal +18 −4 Original line number Diff line number Diff line Loading @@ -928,10 +928,6 @@ enum Dataspace : int32_t { * A pixel value of 1.0, 1.0, 1.0 corresponds to sRGB white (D65) at 80 nits. * Values beyond the range [0.0 - 1.0] would correspond to other colors * spaces and/or HDR content. * * TODO (courtneygo): Will we actually use this? We intend to use FP16 * storage for data using scRGB so we can do all work in linear space * and don't have to worry as much about limited precision. */ V0_SCRGB = STANDARD_BT709 | TRANSFER_SRGB | RANGE_EXTENDED, Loading Loading @@ -1014,6 +1010,24 @@ enum Dataspace : int32_t { DCI_P3 = STANDARD_DCI_P3 | TRANSFER_GAMMA2_6 | RANGE_FULL, /* * Display P3 * * Display P3 uses same primaries and white-point as DCI-P3 * linear transfer function makes this the same as DCI_P3_LINEAR. */ DISPLAY_P3_LINEAR = STANDARD_DCI_P3 | TRANSFER_LINEAR | RANGE_FULL, /* * Display P3 * * Use same primaries and white-point as DCI-P3 * but sRGB transfer function. */ DISPLAY_P3 = STANDARD_DCI_P3 | TRANSFER_SRGB | RANGE_FULL, /* * Adobe RGB * Loading