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Commit 2f332562 authored by Yu Shan's avatar Yu Shan Committed by Automerger Merge Worker
Browse files

Avoid holding lock while calling recurrent actions. am: 417ca254

parents a46a60cf 417ca254
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+3 −2
Original line number Diff line number Diff line
@@ -83,8 +83,9 @@ class RecurrentTimer final {
    // each time we might introduce outdated elements to the top. We must make sure the heap is
    // always valid from the top.
    void removeInvalidCallbackLocked() REQUIRES(mLock);
    // Pops the next closest callback (must be valid) from the heap.
    std::unique_ptr<CallbackInfo> popNextCallbackLocked() REQUIRES(mLock);
    // Gets the next calblack to run (must be valid) from the heap, update its nextTime and put
    // it back to the heap.
    std::shared_ptr<Callback> getNextCallbackLocked(int64_t now) REQUIRES(mLock);
};

}  // namespace vehicle
+35 −32
Original line number Diff line number Diff line
@@ -101,19 +101,27 @@ void RecurrentTimer::removeInvalidCallbackLocked() {
    }
}

std::unique_ptr<RecurrentTimer::CallbackInfo> RecurrentTimer::popNextCallbackLocked() {
std::shared_ptr<RecurrentTimer::Callback> RecurrentTimer::getNextCallbackLocked(int64_t now) {
    std::pop_heap(mCallbackQueue.begin(), mCallbackQueue.end(), CallbackInfo::cmp);
    std::unique_ptr<CallbackInfo> info = std::move(mCallbackQueue[mCallbackQueue.size() - 1]);
    mCallbackQueue.pop_back();
    auto& callbackInfo = mCallbackQueue[mCallbackQueue.size() - 1];
    auto nextCallback = callbackInfo->callback;
    // intervalCount is the number of interval we have to advance until we pass now.
    size_t intervalCount = (now - callbackInfo->nextTime) / callbackInfo->interval + 1;
    callbackInfo->nextTime += intervalCount * callbackInfo->interval;
    std::push_heap(mCallbackQueue.begin(), mCallbackQueue.end(), CallbackInfo::cmp);

    // Make sure the first element is always valid.
    removeInvalidCallbackLocked();
    return info;

    return nextCallback;
}

void RecurrentTimer::loop() {
    std::unique_lock<std::mutex> uniqueLock(mLock);

    std::vector<std::shared_ptr<Callback>> callbacksToRun;
    while (true) {
        {
            std::unique_lock<std::mutex> uniqueLock(mLock);
            ScopedLockAssertion lockAssertion(mLock);
            // Wait until the timer exits or we have at least one recurrent callback.
            mCond.wait(uniqueLock, [this] {
                ScopedLockAssertion lockAssertion(mLock);
@@ -121,20 +129,18 @@ void RecurrentTimer::loop() {
            });

            int64_t interval;
        {
            ScopedLockAssertion lockAssertion(mLock);
            if (mStopRequested) {
                return;
            }
            // The first element is the nearest next event.
            int64_t nextTime = mCallbackQueue[0]->nextTime;
            int64_t now = uptimeNanos();

            if (nextTime > now) {
                interval = nextTime - now;
            } else {
                interval = 0;
            }
        }

            // Wait for the next event or the timer exits.
            if (mCond.wait_for(uniqueLock, std::chrono::nanoseconds(interval), [this] {
@@ -144,25 +150,22 @@ void RecurrentTimer::loop() {
                return;
            }

        {
            ScopedLockAssertion lockAssertion(mLock);
            int64_t now = uptimeNanos();
            now = uptimeNanos();
            callbacksToRun.clear();
            while (mCallbackQueue.size() > 0) {
                int64_t nextTime = mCallbackQueue[0]->nextTime;
                if (nextTime > now) {
                    break;
                }

                std::unique_ptr<CallbackInfo> info = popNextCallbackLocked();
                info->nextTime += info->interval;

                auto callback = info->callback;
                mCallbackQueue.push_back(std::move(info));
                std::push_heap(mCallbackQueue.begin(), mCallbackQueue.end(), CallbackInfo::cmp);

                (*callback)();
                callbacksToRun.push_back(getNextCallbackLocked(now));
            }
        }

        // Do not execute the callback while holding the lock.
        for (size_t i = 0; i < callbacksToRun.size(); i++) {
            (*callbacksToRun[i])();
        }
    }
}

+27 −0
Original line number Diff line number Diff line
@@ -186,6 +186,33 @@ TEST_F(RecurrentTimerTest, testRegisterSameCallbackMultipleTimes) {
    ASSERT_EQ(countTimerCallbackQueue(&timer), static_cast<size_t>(0));
}

TEST_F(RecurrentTimerTest, testRegisterCallbackMultipleTimesNoDeadLock) {
    // We want to avoid the following situation:
    // Caller holds a lock while calling registerTimerCallback, registerTimerCallback will try
    // to obtain an internal lock inside timer.
    // Meanwhile an recurrent action happens with timer holding an internal lock. The action
    // tries to obtain the lock currently hold by the caller.
    // The solution is that while calling recurrent actions, timer must not hold the internal lock.

    std::unique_ptr<RecurrentTimer> timer = std::make_unique<RecurrentTimer>();
    std::mutex lock;
    for (size_t i = 0; i < 1000; i++) {
        std::scoped_lock<std::mutex> lockGuard(lock);
        auto action = std::make_shared<RecurrentTimer::Callback>([&lock] {
            // While calling this function, the timer must not hold lock in order not to dead
            // lock.
            std::scoped_lock<std::mutex> lockGuard(lock);
        });
        // 10ms
        int64_t interval = 10'000'000;
        timer->registerTimerCallback(interval, action);
        // Sleep for a little while to let the recurrent actions begin.
        std::this_thread::sleep_for(std::chrono::milliseconds(1));
    }
    // Make sure we stop the timer before we destroy lock.
    timer.reset();
}

}  // namespace vehicle
}  // namespace automotive
}  // namespace hardware