Loading audio/aidl/default/bassboost/BassBoostSw.cpp +1 −2 Original line number Diff line number Diff line Loading @@ -68,8 +68,7 @@ const std::vector<Range::BassBoostRange> BassBoostSw::kRanges = { const Capability BassBoostSw::kCapability = {.range = {BassBoostSw::kRanges}}; const Descriptor BassBoostSw::kDescriptor = { .common = {.id = {.type = getEffectTypeUuidBassBoost(), .uuid = getEffectImplUuidBassBoostSw(), .proxy = getEffectImplUuidBassBoostProxy()}, .uuid = getEffectImplUuidBassBoostSw()}, .flags = {.type = Flags::Type::INSERT, .insert = Flags::Insert::FIRST, .volume = Flags::Volume::CTRL}, Loading audio/aidl/default/equalizer/EqualizerSw.cpp +8 −10 Original line number Diff line number Diff line Loading @@ -88,10 +88,8 @@ const std::vector<Range::EqualizerRange> EqualizerSw::kRanges = { MAKE_RANGE(Equalizer, centerFreqMh, std::vector<int>({1}), std::vector<int>({0}))}; const Capability EqualizerSw::kEqCap = {.range = EqualizerSw::kRanges}; const Descriptor EqualizerSw::kDesc = { .common = {.id = {.type = getEffectTypeUuidEqualizer(), .uuid = getEffectImplUuidEqualizerSw(), .proxy = getEffectImplUuidEqualizerProxy()}, const Descriptor EqualizerSw::kDesc = {.common = {.id = {.type = getEffectTypeUuidEqualizer(), .uuid = getEffectImplUuidEqualizerSw()}, .flags = {.type = Flags::Type::INSERT, .insert = Flags::Insert::FIRST, .volume = Flags::Volume::CTRL}, Loading audio/aidl/default/virtualizer/VirtualizerSw.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -16,6 +16,7 @@ #include <algorithm> #include <cstddef> #include <optional> #define LOG_TAG "AHAL_VirtualizerSw" #include <Utils.h> Loading Loading @@ -76,8 +77,7 @@ const Capability VirtualizerSw::kCapability = { const Descriptor VirtualizerSw::kDescriptor = { .common = {.id = {.type = getEffectTypeUuidVirtualizer(), .uuid = getEffectImplUuidVirtualizerSw(), .proxy = getEffectImplUuidVirtualizerProxy()}, .uuid = getEffectImplUuidVirtualizerSw()}, .flags = {.type = Flags::Type::INSERT, .insert = Flags::Insert::FIRST, .volume = Flags::Volume::CTRL}, Loading Loading
audio/aidl/default/bassboost/BassBoostSw.cpp +1 −2 Original line number Diff line number Diff line Loading @@ -68,8 +68,7 @@ const std::vector<Range::BassBoostRange> BassBoostSw::kRanges = { const Capability BassBoostSw::kCapability = {.range = {BassBoostSw::kRanges}}; const Descriptor BassBoostSw::kDescriptor = { .common = {.id = {.type = getEffectTypeUuidBassBoost(), .uuid = getEffectImplUuidBassBoostSw(), .proxy = getEffectImplUuidBassBoostProxy()}, .uuid = getEffectImplUuidBassBoostSw()}, .flags = {.type = Flags::Type::INSERT, .insert = Flags::Insert::FIRST, .volume = Flags::Volume::CTRL}, Loading
audio/aidl/default/equalizer/EqualizerSw.cpp +8 −10 Original line number Diff line number Diff line Loading @@ -88,10 +88,8 @@ const std::vector<Range::EqualizerRange> EqualizerSw::kRanges = { MAKE_RANGE(Equalizer, centerFreqMh, std::vector<int>({1}), std::vector<int>({0}))}; const Capability EqualizerSw::kEqCap = {.range = EqualizerSw::kRanges}; const Descriptor EqualizerSw::kDesc = { .common = {.id = {.type = getEffectTypeUuidEqualizer(), .uuid = getEffectImplUuidEqualizerSw(), .proxy = getEffectImplUuidEqualizerProxy()}, const Descriptor EqualizerSw::kDesc = {.common = {.id = {.type = getEffectTypeUuidEqualizer(), .uuid = getEffectImplUuidEqualizerSw()}, .flags = {.type = Flags::Type::INSERT, .insert = Flags::Insert::FIRST, .volume = Flags::Volume::CTRL}, Loading
audio/aidl/default/virtualizer/VirtualizerSw.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -16,6 +16,7 @@ #include <algorithm> #include <cstddef> #include <optional> #define LOG_TAG "AHAL_VirtualizerSw" #include <Utils.h> Loading Loading @@ -76,8 +77,7 @@ const Capability VirtualizerSw::kCapability = { const Descriptor VirtualizerSw::kDescriptor = { .common = {.id = {.type = getEffectTypeUuidVirtualizer(), .uuid = getEffectImplUuidVirtualizerSw(), .proxy = getEffectImplUuidVirtualizerProxy()}, .uuid = getEffectImplUuidVirtualizerSw()}, .flags = {.type = Flags::Type::INSERT, .insert = Flags::Insert::FIRST, .volume = Flags::Volume::CTRL}, Loading