Loading audio/aidl/default/equalizer/Android.bp +1 −1 Original line number Diff line number Diff line Loading @@ -31,7 +31,7 @@ cc_library_shared { "latest_android_hardware_audio_effect_ndk_shared", ], srcs: [ "Equalizer.cpp", "EqualizerSw.cpp", ":effectCommonFile", ], visibility: [ Loading audio/aidl/default/equalizer/Equalizer.cpp→audio/aidl/default/equalizer/EqualizerSw.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -23,7 +23,7 @@ #include <android-base/logging.h> #include <fmq/AidlMessageQueue.h> #include "equalizer-impl/EqualizerSw.h" #include "EqualizerSw.h" using aidl::android::hardware::audio::effect::EqualizerSw; using aidl::android::hardware::audio::effect::EqualizerSwImplUUID; Loading audio/aidl/default/include/equalizer-impl/EqualizerSw.h→audio/aidl/default/equalizer/EqualizerSw.h +2 −2 Original line number Diff line number Diff line Loading @@ -26,7 +26,7 @@ namespace aidl::android::hardware::audio::effect { class EqualizerSwContext : public EffectContext { class EqualizerSwContext final : public EffectContext { public: EqualizerSwContext(int statusDepth, const Parameter::Common& common) : EffectContext(statusDepth, common) { Loading Loading @@ -78,7 +78,7 @@ class EqualizerSwContext : public EffectContext { // Add equalizer specific context for processing here }; class EqualizerSw : public EffectImpl { class EqualizerSw final : public EffectImpl { public: EqualizerSw() { LOG(DEBUG) << __func__; } ~EqualizerSw() { Loading Loading
audio/aidl/default/equalizer/Android.bp +1 −1 Original line number Diff line number Diff line Loading @@ -31,7 +31,7 @@ cc_library_shared { "latest_android_hardware_audio_effect_ndk_shared", ], srcs: [ "Equalizer.cpp", "EqualizerSw.cpp", ":effectCommonFile", ], visibility: [ Loading
audio/aidl/default/equalizer/Equalizer.cpp→audio/aidl/default/equalizer/EqualizerSw.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -23,7 +23,7 @@ #include <android-base/logging.h> #include <fmq/AidlMessageQueue.h> #include "equalizer-impl/EqualizerSw.h" #include "EqualizerSw.h" using aidl::android::hardware::audio::effect::EqualizerSw; using aidl::android::hardware::audio::effect::EqualizerSwImplUUID; Loading
audio/aidl/default/include/equalizer-impl/EqualizerSw.h→audio/aidl/default/equalizer/EqualizerSw.h +2 −2 Original line number Diff line number Diff line Loading @@ -26,7 +26,7 @@ namespace aidl::android::hardware::audio::effect { class EqualizerSwContext : public EffectContext { class EqualizerSwContext final : public EffectContext { public: EqualizerSwContext(int statusDepth, const Parameter::Common& common) : EffectContext(statusDepth, common) { Loading Loading @@ -78,7 +78,7 @@ class EqualizerSwContext : public EffectContext { // Add equalizer specific context for processing here }; class EqualizerSw : public EffectImpl { class EqualizerSw final : public EffectImpl { public: EqualizerSw() { LOG(DEBUG) << __func__; } ~EqualizerSw() { Loading