Loading automotive/vehicle/2.0/default/common/include/vhal_v2_0/VehicleConnector.h 0 → 100644 +141 −0 Original line number Diff line number Diff line /* * Copyright (C) 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef android_hardware_automotive_vehicle_V2_0_VehicleConnector_H_ #define android_hardware_automotive_vehicle_V2_0_VehicleConnector_H_ #include <vector> #include <android/hardware/automotive/vehicle/2.0/types.h> namespace android { namespace hardware { namespace automotive { namespace vehicle { namespace V2_0 { /** * This file defines the interface of client/server pair for HAL-vehicle * communication. Vehicle HAL may use this interface to talk to the vehicle * regardless of the underlying communication channels. */ /** * Vehicle HAL talks to the vehicle through a client, instead of accessing * the car bus directly, to give us more flexibility on the implementation. * Android OS do not need direct access to the vehicle, and the communication * channel is also customizable. * * Client lives on the Android (HAL) side to talk to the vehicle */ class IVehicleClient { public: IVehicleClient() = default; IVehicleClient(const IVehicleClient&) = delete; IVehicleClient& operator=(const IVehicleClient&) = delete; IVehicleClient(IVehicleClient&&) = default; virtual ~IVehicleClient() = default; // Get configuration of all properties from server virtual std::vector<VehiclePropConfig> getAllPropertyConfig() const = 0; // Send the set property request to server virtual StatusCode setProperty(const VehiclePropValue& value) = 0; // Receive a new property value from server virtual void onPropertyValue(const VehiclePropValue& value) = 0; }; /** * Server lives on the vehicle side to talk to Android HAL */ class IVehicleServer { public: IVehicleServer() = default; IVehicleServer(const IVehicleServer&) = delete; IVehicleServer& operator=(const IVehicleServer&) = delete; IVehicleServer(IVehicleServer&&) = default; virtual ~IVehicleServer() = default; // Receive the get property configuration request from HAL. // Return a list of all property config virtual std::vector<VehiclePropConfig> onGetAllPropertyConfig() const = 0; // Receive the set property request from HAL. // Process the setting and return the status code virtual StatusCode onSetProperty(const VehiclePropValue& value) = 0; // Receive a new property value from car (via direct connection to the car bus or the emulator) // and forward the value to HAL virtual void onPropertyValueFromCar(const VehiclePropValue& value) = 0; }; /** * If Android has direct access to the vehicle, then the client and * the server may act in passthrough mode to avoid extra IPC * * Template is used here for spliting the logic of operating Android objects (VehicleClientType), * talking to cars (VehicleServerType) and the commucation between client and server (passthrough * mode in this case), so that we can easily combine different parts together without duplicating * codes (for example, in Google VHAL, the server talks to the fake car in the same way no matter * if it is on top of passthrough connector or VSOCK or any other communication channels between * client and server) * * The alternative may be factoring the common logic of every operations for both client and * server. Which is not always the case. Making sure different non-template connectors calling * the same method is hard, especially when the engineer maintaining the code may not be aware * of it when making changes. Template is a clean and easy way to solve this problem in this * case. */ template <typename VehicleClientType, typename VehicleServerType> class IPassThroughConnector : public VehicleClientType, public VehicleServerType { static_assert(std::is_base_of_v<IVehicleClient, VehicleClientType>); static_assert(std::is_base_of_v<IVehicleServer, VehicleServerType>); public: std::vector<VehiclePropConfig> getAllPropertyConfig() const override { return this->onGetAllPropertyConfig(); } StatusCode setProperty(const VehiclePropValue& value) override { return this->onSetProperty(value); } void onPropertyValueFromCar(const VehiclePropValue& value) override { return this->onPropertyValue(value); } // To be implemented: // virtual std::vector<VehiclePropConfig> onGetAllPropertyConfig() = 0; // virtual void onPropertyValue(const VehiclePropValue& value) = 0; // virtual StatusCode onSetProperty(const VehiclePropValue& value) = 0; }; } // namespace V2_0 } // namespace vehicle } // namespace automotive } // namespace hardware } // namespace android #endif // android_hardware_automotive_vehicle_V2_0_VehicleConnector_H_ Loading
automotive/vehicle/2.0/default/common/include/vhal_v2_0/VehicleConnector.h 0 → 100644 +141 −0 Original line number Diff line number Diff line /* * Copyright (C) 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef android_hardware_automotive_vehicle_V2_0_VehicleConnector_H_ #define android_hardware_automotive_vehicle_V2_0_VehicleConnector_H_ #include <vector> #include <android/hardware/automotive/vehicle/2.0/types.h> namespace android { namespace hardware { namespace automotive { namespace vehicle { namespace V2_0 { /** * This file defines the interface of client/server pair for HAL-vehicle * communication. Vehicle HAL may use this interface to talk to the vehicle * regardless of the underlying communication channels. */ /** * Vehicle HAL talks to the vehicle through a client, instead of accessing * the car bus directly, to give us more flexibility on the implementation. * Android OS do not need direct access to the vehicle, and the communication * channel is also customizable. * * Client lives on the Android (HAL) side to talk to the vehicle */ class IVehicleClient { public: IVehicleClient() = default; IVehicleClient(const IVehicleClient&) = delete; IVehicleClient& operator=(const IVehicleClient&) = delete; IVehicleClient(IVehicleClient&&) = default; virtual ~IVehicleClient() = default; // Get configuration of all properties from server virtual std::vector<VehiclePropConfig> getAllPropertyConfig() const = 0; // Send the set property request to server virtual StatusCode setProperty(const VehiclePropValue& value) = 0; // Receive a new property value from server virtual void onPropertyValue(const VehiclePropValue& value) = 0; }; /** * Server lives on the vehicle side to talk to Android HAL */ class IVehicleServer { public: IVehicleServer() = default; IVehicleServer(const IVehicleServer&) = delete; IVehicleServer& operator=(const IVehicleServer&) = delete; IVehicleServer(IVehicleServer&&) = default; virtual ~IVehicleServer() = default; // Receive the get property configuration request from HAL. // Return a list of all property config virtual std::vector<VehiclePropConfig> onGetAllPropertyConfig() const = 0; // Receive the set property request from HAL. // Process the setting and return the status code virtual StatusCode onSetProperty(const VehiclePropValue& value) = 0; // Receive a new property value from car (via direct connection to the car bus or the emulator) // and forward the value to HAL virtual void onPropertyValueFromCar(const VehiclePropValue& value) = 0; }; /** * If Android has direct access to the vehicle, then the client and * the server may act in passthrough mode to avoid extra IPC * * Template is used here for spliting the logic of operating Android objects (VehicleClientType), * talking to cars (VehicleServerType) and the commucation between client and server (passthrough * mode in this case), so that we can easily combine different parts together without duplicating * codes (for example, in Google VHAL, the server talks to the fake car in the same way no matter * if it is on top of passthrough connector or VSOCK or any other communication channels between * client and server) * * The alternative may be factoring the common logic of every operations for both client and * server. Which is not always the case. Making sure different non-template connectors calling * the same method is hard, especially when the engineer maintaining the code may not be aware * of it when making changes. Template is a clean and easy way to solve this problem in this * case. */ template <typename VehicleClientType, typename VehicleServerType> class IPassThroughConnector : public VehicleClientType, public VehicleServerType { static_assert(std::is_base_of_v<IVehicleClient, VehicleClientType>); static_assert(std::is_base_of_v<IVehicleServer, VehicleServerType>); public: std::vector<VehiclePropConfig> getAllPropertyConfig() const override { return this->onGetAllPropertyConfig(); } StatusCode setProperty(const VehiclePropValue& value) override { return this->onSetProperty(value); } void onPropertyValueFromCar(const VehiclePropValue& value) override { return this->onPropertyValue(value); } // To be implemented: // virtual std::vector<VehiclePropConfig> onGetAllPropertyConfig() = 0; // virtual void onPropertyValue(const VehiclePropValue& value) = 0; // virtual StatusCode onSetProperty(const VehiclePropValue& value) = 0; }; } // namespace V2_0 } // namespace vehicle } // namespace automotive } // namespace hardware } // namespace android #endif // android_hardware_automotive_vehicle_V2_0_VehicleConnector_H_