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Commit ffcf4657 authored by Mathias Agopian's avatar Mathias Agopian
Browse files

fix screen on/off animation (again)

- surfaceflinger now uses the GL-convention of
  placing the origin in the left-bottom corner

- map texture coordinates of the screen capture
  properly

- add the ability to control the animation
  speed through a debug property

Bug: 4989276

Change-Id: Ifb3297bb578078b47146fff666c01f85417e0d6f
parent 6163091a
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+6 −1
Original line number Diff line number Diff line
@@ -228,6 +228,8 @@ void LayerBase::validateVisibility(const Transform& planeTransform)
    const Layer::State& s(drawingState());
    const Transform tr(planeTransform * s.transform);
    const bool transformed = tr.transformed();
    const DisplayHardware& hw(graphicPlane(0).displayHardware());
    const uint32_t hw_h = hw.getHeight();

    uint32_t w = s.w;
    uint32_t h = s.h;    
@@ -235,6 +237,9 @@ void LayerBase::validateVisibility(const Transform& planeTransform)
    tr.transform(mVertices[1], 0, h);
    tr.transform(mVertices[2], w, h);
    tr.transform(mVertices[3], w, 0);
    for (size_t i=0 ; i<4 ; i++)
        mVertices[i][1] = hw_h - mVertices[i][1];

    if (UNLIKELY(transformed)) {
        // NOTE: here we could also punt if we have too many rectangles
        // in the transparent region
+36 −12
Original line number Diff line number Diff line
@@ -276,7 +276,8 @@ status_t SurfaceFlinger::readyToRun()
    glViewport(0, 0, w, h);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    glOrthof(0, w, h, 0, 0, 1);
    // put the origin in the left-bottom corner
    glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h

    mReadyToRunBarrier.open();

@@ -1791,7 +1792,7 @@ status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
    }

    GLfloat vtx[8];
    const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} };
    const GLfloat texCoords[4][2] = { {0,1}, {0,1-v}, {u,1-v}, {u,1} };
    glBindTexture(GL_TEXTURE_2D, tname);
    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@@ -1800,6 +1801,22 @@ status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
    glVertexPointer(2, GL_FLOAT, 0, vtx);

    /*
     * Texture coordinate mapping
     *
     *                 u
     *    1 +----------+---+
     *      |     |    |   |  image is inverted
     *      |     V    |   |  w.r.t. the texture
     *  1-v +----------+   |  coordinates
     *      |              |
     *      |              |
     *      |              |
     *    0 +--------------+
     *      0              1
     *
     */

    class s_curve_interpolator {
        const float nbFrames, s, v;
    public:
@@ -1824,10 +1841,10 @@ status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
            const GLfloat h = hw_h - (hw_h * v);
            const GLfloat x = (hw_w - w) * 0.5f;
            const GLfloat y = (hw_h - h) * 0.5f;
            vtx[0] = x;         vtx[1] = y + h;
            vtx[2] = x;         vtx[3] = y;
            vtx[4] = x + w;     vtx[5] = y;
            vtx[6] = x + w;     vtx[7] = y + h;
            vtx[0] = x;         vtx[1] = y;
            vtx[2] = x;         vtx[3] = y + h;
            vtx[4] = x + w;     vtx[5] = y + h;
            vtx[6] = x + w;     vtx[7] = y;
        }
    };

@@ -1842,15 +1859,20 @@ status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
            const GLfloat h = 1.0f;
            const GLfloat x = (hw_w - w) * 0.5f;
            const GLfloat y = (hw_h - h) * 0.5f;
            vtx[0] = x;         vtx[1] = y + h;
            vtx[2] = x;         vtx[3] = y;
            vtx[4] = x + w;     vtx[5] = y;
            vtx[6] = x + w;     vtx[7] = y + h;
            vtx[0] = x;         vtx[1] = y;
            vtx[2] = x;         vtx[3] = y + h;
            vtx[4] = x + w;     vtx[5] = y + h;
            vtx[6] = x + w;     vtx[7] = y;
        }
    };

    // the full animation is 24 frames
    const int nbFrames = 12;
    char value[PROPERTY_VALUE_MAX];
    property_get("debug.sf.electron_frames", value, "24");
    int nbFrames = (atoi(value) + 1) >> 1;
    if (nbFrames <= 0) // just in case
        nbFrames = 24;

    s_curve_interpolator itr(nbFrames, 7.5f);
    s_curve_interpolator itg(nbFrames, 8.0f);
    s_curve_interpolator itb(nbFrames, 8.5f);
@@ -2225,10 +2247,11 @@ status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
        // invert everything, b/c glReadPixel() below will invert the FB
        glViewport(0, 0, sw, sh);
        glScissor(0, 0, sw, sh);
        glEnable(GL_SCISSOR_TEST);
        glMatrixMode(GL_PROJECTION);
        glPushMatrix();
        glLoadIdentity();
        glOrthof(0, hw_w, 0, hw_h, 0, 1);
        glOrthof(0, hw_w, hw_h, 0, 0, 1);
        glMatrixMode(GL_MODELVIEW);

        // redraw the screen entirely...
@@ -2244,6 +2267,7 @@ status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
        }

        // XXX: this is needed on tegra
        glEnable(GL_SCISSOR_TEST);
        glScissor(0, 0, sw, sh);

        // check for errors and return screen capture