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Commit fb469f19 authored by Jesse Hall's avatar Jesse Hall Committed by Android (Google) Code Review
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Merge "Prevent opaque windows from making framebuffer translucent"

parents 80391a1e 29c3f352
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+75 −18
Original line number Diff line number Diff line
@@ -559,32 +559,89 @@ void Layer::clearWithOpenGL(
    clearWithOpenGL(hw, clip, 0,0,0,0);
}

static void setupOpenGL10(bool premultipliedAlpha, bool opaque, int alpha) {
    // OpenGL ES 1.0 doesn't support texture combiners.
    // This path doesn't properly handle opaque layers that have non-opaque
    // alpha values. The alpha channel will be copied into the framebuffer or
    // screenshot, so if the framebuffer or screenshot is blended on top of
    // something else,  whatever is below the window will incorrectly show
    // through.
    if (CC_UNLIKELY(alpha < 0xFF)) {
        GLfloat floatAlpha = alpha * (1.0f / 255.0f);
        if (premultipliedAlpha) {
            glColor4f(floatAlpha, floatAlpha, floatAlpha, floatAlpha);
        } else {
            glColor4f(1.0f, 1.0f, 1.0f, floatAlpha);
        }
        glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
    } else {
        glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
    }
}

static void setupOpenGL11(bool premultipliedAlpha, bool opaque, int alpha) {
    GLenum combineRGB;
    GLenum combineAlpha;
    GLenum src0Alpha;
    GLfloat envColor[4];

    if (CC_UNLIKELY(alpha < 0xFF)) {
        // Cv = premultiplied ? Cs*alpha : Cs
        // Av = !opaque       ? alpha*As : 1.0
        combineRGB   = premultipliedAlpha ? GL_MODULATE : GL_REPLACE;
        combineAlpha = !opaque            ? GL_MODULATE : GL_REPLACE;
        src0Alpha    = GL_CONSTANT;
        envColor[0]  = alpha * (1.0f / 255.0f);
    } else {
        // Cv = Cs
        // Av = opaque ? 1.0 : As
        combineRGB   = GL_REPLACE;
        combineAlpha = GL_REPLACE;
        src0Alpha    = opaque ? GL_CONSTANT : GL_TEXTURE;
        envColor[0]  = 1.0f;
    }

    glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
    glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, combineRGB);
    glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE);
    glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
    if (combineRGB == GL_MODULATE) {
        glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_CONSTANT);
        glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
    }
    glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, combineAlpha);
    glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, src0Alpha);
    glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
    if (combineAlpha == GL_MODULATE) {
        glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE);
        glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
    }
    if (combineRGB == GL_MODULATE || src0Alpha == GL_CONSTANT) {
        envColor[1] = envColor[0];
        envColor[2] = envColor[0];
        envColor[3] = envColor[0];
        glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, envColor);
    }
}

void Layer::drawWithOpenGL(
        const sp<const DisplayDevice>& hw, const Region& clip) const {
    const uint32_t fbHeight = hw->getHeight();
    const State& s(drawingState());

    GLenum src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
    if (CC_UNLIKELY(s.alpha < 0xFF)) {
        const GLfloat alpha = s.alpha * (1.0f/255.0f);
        if (mPremultipliedAlpha) {
            glColor4f(alpha, alpha, alpha, alpha);
    if (mFlinger->getGlesVersion() == GLES_VERSION_1_0) {
        setupOpenGL10(mPremultipliedAlpha, isOpaque(), s.alpha);
    } else {
            glColor4f(1, 1, 1, alpha);
        setupOpenGL11(mPremultipliedAlpha, isOpaque(), s.alpha);
    }

    if (s.alpha < 0xFF || !isOpaque()) {
        glEnable(GL_BLEND);
        glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA);
        glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
    } else {
        glColor4f(1, 1, 1, 1);
        glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
        if (!isOpaque()) {
            glEnable(GL_BLEND);
            glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA);
        glBlendFunc(mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA,
                    GL_ONE_MINUS_SRC_ALPHA);
    } else {
        glDisable(GL_BLEND);
    }
    }

    LayerMesh mesh;
    computeGeometry(hw, &mesh);
+18 −0
Original line number Diff line number Diff line
@@ -414,6 +414,22 @@ EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config)
    return ctxt;
}

static GlesVersion parseGlesVersion(const char* str) {
    int major, minor;
    if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) {
        ALOGW("Unable to parse GL_VERSION string: \"%s\"", str);
        return GLES_VERSION_1_0;
    }

    if (major == 1 && minor == 0) return GLES_VERSION_1_0;
    if (major == 1 && minor >= 1) return GLES_VERSION_1_1;
    if (major == 2 && minor >= 0) return GLES_VERSION_2_0;
    if (major == 3 && minor >= 0) return GLES_VERSION_3_0;

    ALOGW("Unrecognized OpenGL ES version: %d.%d", major, minor);
    return GLES_VERSION_1_0;
}

void SurfaceFlinger::initializeGL(EGLDisplay display) {
    GLExtensions& extensions(GLExtensions::getInstance());
    extensions.initWithGLStrings(
@@ -425,6 +441,8 @@ void SurfaceFlinger::initializeGL(EGLDisplay display) {
            eglQueryString(display, EGL_VERSION),
            eglQueryString(display, EGL_EXTENSIONS));

    mGlesVersion = parseGlesVersion(extensions.getVersion());

    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
    glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);

+13 −0
Original line number Diff line number Diff line
@@ -72,6 +72,13 @@ enum {
    eTransactionMask          = 0x07
};

enum GlesVersion {
    GLES_VERSION_1_0    = 0x10000,
    GLES_VERSION_1_1    = 0x10001,
    GLES_VERSION_2_0    = 0x20000,
    GLES_VERSION_3_0    = 0x30000,
};

class SurfaceFlinger : public BinderService<SurfaceFlinger>,
                       public BnSurfaceComposer,
                       private IBinder::DeathRecipient,
@@ -121,6 +128,11 @@ public:
    // TODO: this should be made accessible only to HWComposer
    const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id);

    // return the version of the OpenGL ES composition context
    GlesVersion getGlesVersion() const {
        return mGlesVersion;
    }

private:
    friend class Client;
    friend class DisplayEventConnection;
@@ -421,6 +433,7 @@ private:
    EGLConfig mEGLConfig;
    EGLDisplay mEGLDisplay;
    EGLint mEGLNativeVisualId;
    GlesVersion mGlesVersion;
    sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_DISPLAY_TYPES];

    // Can only accessed from the main thread, these members