Loading services/surfaceflinger/DisplayDevice.cpp +1 −0 Original line number Diff line number Diff line Loading @@ -273,6 +273,7 @@ void DisplayDevice::setViewportAndProjection(const sp<const DisplayDevice>& hw) glLoadIdentity(); // put the origin in the left-bottom corner glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h glMatrixMode(GL_MODELVIEW); } // ---------------------------------------------------------------------------- Loading services/surfaceflinger/SurfaceFlinger.cpp +3 −1 Original line number Diff line number Diff line Loading @@ -2597,6 +2597,8 @@ status_t SurfaceFlinger::captureScreenImplLocked(const sp<IBinder>& display, if (status == GL_FRAMEBUFFER_COMPLETE_OES) { // invert everything, b/c glReadPixel() below will invert the FB GLint viewport[4]; glGetIntegerv(GL_VIEWPORT, viewport); glViewport(0, 0, sw, sh); glMatrixMode(GL_PROJECTION); glPushMatrix(); Loading Loading @@ -2645,7 +2647,7 @@ status_t SurfaceFlinger::captureScreenImplLocked(const sp<IBinder>& display, result = NO_MEMORY; } } glViewport(0, 0, hw_w, hw_h); glViewport(viewport[0], viewport[1], viewport[2], viewport[3]); glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); Loading Loading
services/surfaceflinger/DisplayDevice.cpp +1 −0 Original line number Diff line number Diff line Loading @@ -273,6 +273,7 @@ void DisplayDevice::setViewportAndProjection(const sp<const DisplayDevice>& hw) glLoadIdentity(); // put the origin in the left-bottom corner glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h glMatrixMode(GL_MODELVIEW); } // ---------------------------------------------------------------------------- Loading
services/surfaceflinger/SurfaceFlinger.cpp +3 −1 Original line number Diff line number Diff line Loading @@ -2597,6 +2597,8 @@ status_t SurfaceFlinger::captureScreenImplLocked(const sp<IBinder>& display, if (status == GL_FRAMEBUFFER_COMPLETE_OES) { // invert everything, b/c glReadPixel() below will invert the FB GLint viewport[4]; glGetIntegerv(GL_VIEWPORT, viewport); glViewport(0, 0, sw, sh); glMatrixMode(GL_PROJECTION); glPushMatrix(); Loading Loading @@ -2645,7 +2647,7 @@ status_t SurfaceFlinger::captureScreenImplLocked(const sp<IBinder>& display, result = NO_MEMORY; } } glViewport(0, 0, hw_w, hw_h); glViewport(viewport[0], viewport[1], viewport[2], viewport[3]); glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); Loading