Loading include/ui/Input.h +7 −0 Original line number Diff line number Diff line Loading @@ -71,6 +71,8 @@ namespace android { /* * Flags that flow alongside events in the input dispatch system to help with certain * policy decisions such as waking from device sleep. * * These flags are also defined in frameworks/base/core/java/android/view/WindowManagerPolicy.java. */ enum { /* These flags originate in RawEvents and are generally set in the key map. Loading Loading @@ -102,6 +104,11 @@ enum { // Indicates that the screen was dim when the event was received and the event // should brighten the device. POLICY_FLAG_BRIGHT_HERE = 0x20000000, // Indicates that the event should be dispatched to applications. // The input event should still be sent to the InputDispatcher so that it can see all // input events received include those that it will not deliver. POLICY_FLAG_PASS_TO_USER = 0x40000000, }; /* Loading include/ui/InputDispatcher.h +67 −23 Original line number Diff line number Diff line Loading @@ -282,10 +282,35 @@ public: */ virtual int32_t getMaxEventsPerSecond() = 0; /* Intercepts a key event immediately before queueing it. * The policy can use this method as an opportunity to perform power management functions * and early event preprocessing such as updating policy flags. * * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event * should be dispatched to applications. */ virtual void interceptKeyBeforeQueueing(nsecs_t when, int32_t deviceId, int32_t action, int32_t& flags, int32_t keyCode, int32_t scanCode, uint32_t& policyFlags) = 0; /* Intercepts a generic touch, trackball or other event before queueing it. * The policy can use this method as an opportunity to perform power management functions * and early event preprocessing such as updating policy flags. * * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event * should be dispatched to applications. */ virtual void interceptGenericBeforeQueueing(nsecs_t when, uint32_t& policyFlags) = 0; /* Allows the policy a chance to intercept a key before dispatching. */ virtual bool interceptKeyBeforeDispatching(const sp<InputChannel>& inputChannel, const KeyEvent* keyEvent, uint32_t policyFlags) = 0; /* Notifies the policy about switch events. */ virtual void notifySwitch(nsecs_t when, int32_t switchCode, int32_t switchValue, uint32_t policyFlags) = 0; /* Poke user activity for an event dispatched to a window. */ virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType) = 0; Loading Loading @@ -333,6 +358,8 @@ public: int32_t metaState, int32_t edgeFlags, uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords, float xPrecision, float yPrecision, nsecs_t downTime) = 0; virtual void notifySwitch(nsecs_t when, int32_t switchCode, int32_t switchValue, uint32_t policyFlags) = 0; /* Injects an input event and optionally waits for sync. * The synchronization mode determines whether the method blocks while waiting for Loading Loading @@ -408,6 +435,8 @@ public: int32_t metaState, int32_t edgeFlags, uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords, float xPrecision, float yPrecision, nsecs_t downTime); virtual void notifySwitch(nsecs_t when, int32_t switchCode, int32_t switchValue, uint32_t policyFlags) ; virtual int32_t injectInputEvent(const InputEvent* event, int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis); Loading Loading @@ -447,6 +476,7 @@ private: mutable int32_t refCount; int32_t type; nsecs_t eventTime; uint32_t policyFlags; InjectionState* injectionState; bool dispatchInProgress; // initially false, set to true while dispatching Loading @@ -460,7 +490,6 @@ private: struct KeyEntry : EventEntry { int32_t deviceId; int32_t source; uint32_t policyFlags; int32_t action; int32_t flags; int32_t keyCode; Loading Loading @@ -489,7 +518,6 @@ private: struct MotionEntry : EventEntry { int32_t deviceId; int32_t source; uint32_t policyFlags; int32_t action; int32_t flags; int32_t metaState; Loading Loading @@ -664,7 +692,8 @@ private: Pool<DispatchEntry> mDispatchEntryPool; Pool<CommandEntry> mCommandEntryPool; void initializeEventEntry(EventEntry* entry, int32_t type, nsecs_t eventTime); void initializeEventEntry(EventEntry* entry, int32_t type, nsecs_t eventTime, uint32_t policyFlags); void releaseEventEntryInjectionState(EventEntry* entry); }; Loading @@ -685,21 +714,19 @@ private: BROKEN }; // Specifies the sources to cancel. enum CancelationOptions { CANCEL_ALL_EVENTS = 0, CANCEL_POINTER_EVENTS = 1, CANCEL_NON_POINTER_EVENTS = 2, }; InputState(); ~InputState(); // Returns true if there is no state to be canceled. bool isNeutral() const; // Returns true if the input state believes it is out of sync. bool isOutOfSync() const; // Sets the input state to be out of sync if it is not neutral. void setOutOfSync(); // Resets the input state out of sync flag. void resetOutOfSync(); // Records tracking information for an event that has just been published. // Returns whether the event is consistent with the current input state. Consistency trackEvent(const EventEntry* entry); Loading @@ -712,16 +739,14 @@ private: // Returns whether the event is consistent with the current input state. Consistency trackMotion(const MotionEntry* entry); // Synthesizes cancelation events for the current state. void synthesizeCancelationEvents(Allocator* allocator, Vector<EventEntry*>& outEvents) const; // Synthesizes cancelation events for the current state and resets the tracked state. void synthesizeCancelationEvents(nsecs_t currentTime, Allocator* allocator, Vector<EventEntry*>& outEvents, CancelationOptions options); // Clears the current state. void clear(); private: bool mIsOutOfSync; struct KeyMemento { int32_t deviceId; int32_t source; Loading @@ -745,6 +770,8 @@ private: Vector<KeyMemento> mKeyMementos; Vector<MotionMemento> mMotionMementos; static bool shouldCancelEvent(int32_t eventSource, CancelationOptions options); }; /* Manages the dispatch state associated with a single input channel. */ Loading Loading @@ -794,6 +821,13 @@ private: status_t initialize(); }; enum DropReason { DROP_REASON_NOT_DROPPED = 0, DROP_REASON_POLICY = 1, DROP_REASON_APP_SWITCH = 2, DROP_REASON_DISABLED = 3, }; sp<InputDispatcherPolicyInterface> mPolicy; Mutex mLock; Loading @@ -813,12 +847,16 @@ private: // Enqueues an inbound event. Returns true if mLooper->wake() should be called. bool enqueueInboundEventLocked(EventEntry* entry); // Cleans up input state when dropping an inbound event. void dropInboundEventLocked(EventEntry* entry, DropReason dropReason); // App switch latency optimization. bool mAppSwitchSawKeyDown; nsecs_t mAppSwitchDueTime; static bool isAppSwitchKey(int32_t keyCode); static bool isAppSwitchKeyCode(int32_t keyCode); bool isAppSwitchKeyEventLocked(KeyEntry* keyEntry); bool isAppSwitchPendingLocked(); bool detectPendingAppSwitchLocked(KeyEntry* inboundKeyEntry); void resetPendingAppSwitchLocked(bool handled); // All registered connections mapped by receive pipe file descriptor. Loading @@ -840,7 +878,7 @@ private: // Event injection and synchronization. Condition mInjectionResultAvailableCondition; EventEntry* createEntryFromInjectedInputEventLocked(const InputEvent* event); bool hasInjectionPermission(int32_t injectorPid, int32_t injectorUid); void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult); Condition mInjectionSyncFinishedCondition; Loading Loading @@ -875,7 +913,7 @@ private: void drainInboundQueueLocked(); void releasePendingEventLocked(); void releaseInboundEventLocked(EventEntry* entry); bool isEventFromReliableSourceLocked(EventEntry* entry); bool isEventFromTrustedSourceLocked(EventEntry* entry); // Dispatch state. bool mDispatchEnabled; Loading Loading @@ -984,11 +1022,17 @@ private: void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection); void finishDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection); void startNextDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection); void abortDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection, bool broken); void abortBrokenDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection); void drainOutboundQueueLocked(Connection* connection); static int handleReceiveCallback(int receiveFd, int events, void* data); void synthesizeCancelationEventsForAllConnectionsLocked( InputState::CancelationOptions options, const char* reason); void synthesizeCancelationEventsForInputChannelLocked(const sp<InputChannel>& channel, InputState::CancelationOptions options, const char* reason); void synthesizeCancelationEventsForConnectionLocked(const sp<Connection>& connection, InputState::CancelationOptions options, const char* reason); // Splitting motion events across windows. MotionEntry* splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds); Loading include/ui/InputReader.h +0 −47 Original line number Diff line number Diff line Loading @@ -87,49 +87,12 @@ public: ROTATION_270 = 3 }; /* Actions returned by interceptXXX methods. */ enum { // The input dispatcher should do nothing and discard the input unless other // flags are set. ACTION_NONE = 0, // The input dispatcher should dispatch the input to the application. ACTION_DISPATCH = 0x00000001, }; /* Gets information about the display with the specified id. * Returns true if the display info is available, false otherwise. */ virtual bool getDisplayInfo(int32_t displayId, int32_t* width, int32_t* height, int32_t* orientation) = 0; /* Intercepts a key event. * The policy can use this method as an opportunity to perform power management functions * and early event preprocessing such as updating policy flags. * * Returns a policy action constant such as ACTION_DISPATCH. */ virtual int32_t interceptKey(nsecs_t when, int32_t deviceId, bool down, int32_t keyCode, int32_t scanCode, uint32_t& policyFlags) = 0; /* Intercepts a switch event. * The policy can use this method as an opportunity to perform power management functions * and early event preprocessing such as updating policy flags. * * Switches are not dispatched to applications so this method should * usually return ACTION_NONE. */ virtual int32_t interceptSwitch(nsecs_t when, int32_t switchCode, int32_t switchValue, uint32_t& policyFlags) = 0; /* Intercepts a generic touch, trackball or other event. * The policy can use this method as an opportunity to perform power management functions * and early event preprocessing such as updating policy flags. * * Returns a policy action constant such as ACTION_DISPATCH. */ virtual int32_t interceptGeneric(nsecs_t when, uint32_t& policyFlags) = 0; /* Determines whether to turn on some hacks we have to improve the touch interaction with a * certain device whose screen currently is not all that good. */ Loading Loading @@ -403,8 +366,6 @@ public: protected: InputDevice* mDevice; InputReaderContext* mContext; bool applyStandardPolicyActions(nsecs_t when, int32_t policyActions); }; Loading Loading @@ -466,8 +427,6 @@ private: void processKey(nsecs_t when, bool down, int32_t keyCode, int32_t scanCode, uint32_t policyFlags); void applyPolicyAndDispatch(nsecs_t when, uint32_t policyFlags, bool down, int32_t keyCode, int32_t scanCode, int32_t metaState, nsecs_t downTime); ssize_t findKeyDownLocked(int32_t scanCode); }; Loading Loading @@ -525,8 +484,6 @@ private: void initializeLocked(); void sync(nsecs_t when); void applyPolicyAndDispatch(nsecs_t when, int32_t motionEventAction, PointerCoords* pointerCoords, nsecs_t downTime); }; Loading Loading @@ -829,10 +786,6 @@ private: BitSet32 idBits, uint32_t changedId, uint32_t pointerCount, int32_t motionEventAction); void applyPolicyAndDispatchVirtualKey(nsecs_t when, uint32_t policyFlags, int32_t keyEventAction, int32_t keyEventFlags, int32_t keyCode, int32_t scanCode, nsecs_t downTime); bool isPointInsideSurfaceLocked(int32_t x, int32_t y); const VirtualKey* findVirtualKeyHitLocked(int32_t x, int32_t y); Loading Loading
include/ui/Input.h +7 −0 Original line number Diff line number Diff line Loading @@ -71,6 +71,8 @@ namespace android { /* * Flags that flow alongside events in the input dispatch system to help with certain * policy decisions such as waking from device sleep. * * These flags are also defined in frameworks/base/core/java/android/view/WindowManagerPolicy.java. */ enum { /* These flags originate in RawEvents and are generally set in the key map. Loading Loading @@ -102,6 +104,11 @@ enum { // Indicates that the screen was dim when the event was received and the event // should brighten the device. POLICY_FLAG_BRIGHT_HERE = 0x20000000, // Indicates that the event should be dispatched to applications. // The input event should still be sent to the InputDispatcher so that it can see all // input events received include those that it will not deliver. POLICY_FLAG_PASS_TO_USER = 0x40000000, }; /* Loading
include/ui/InputDispatcher.h +67 −23 Original line number Diff line number Diff line Loading @@ -282,10 +282,35 @@ public: */ virtual int32_t getMaxEventsPerSecond() = 0; /* Intercepts a key event immediately before queueing it. * The policy can use this method as an opportunity to perform power management functions * and early event preprocessing such as updating policy flags. * * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event * should be dispatched to applications. */ virtual void interceptKeyBeforeQueueing(nsecs_t when, int32_t deviceId, int32_t action, int32_t& flags, int32_t keyCode, int32_t scanCode, uint32_t& policyFlags) = 0; /* Intercepts a generic touch, trackball or other event before queueing it. * The policy can use this method as an opportunity to perform power management functions * and early event preprocessing such as updating policy flags. * * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event * should be dispatched to applications. */ virtual void interceptGenericBeforeQueueing(nsecs_t when, uint32_t& policyFlags) = 0; /* Allows the policy a chance to intercept a key before dispatching. */ virtual bool interceptKeyBeforeDispatching(const sp<InputChannel>& inputChannel, const KeyEvent* keyEvent, uint32_t policyFlags) = 0; /* Notifies the policy about switch events. */ virtual void notifySwitch(nsecs_t when, int32_t switchCode, int32_t switchValue, uint32_t policyFlags) = 0; /* Poke user activity for an event dispatched to a window. */ virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType) = 0; Loading Loading @@ -333,6 +358,8 @@ public: int32_t metaState, int32_t edgeFlags, uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords, float xPrecision, float yPrecision, nsecs_t downTime) = 0; virtual void notifySwitch(nsecs_t when, int32_t switchCode, int32_t switchValue, uint32_t policyFlags) = 0; /* Injects an input event and optionally waits for sync. * The synchronization mode determines whether the method blocks while waiting for Loading Loading @@ -408,6 +435,8 @@ public: int32_t metaState, int32_t edgeFlags, uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords, float xPrecision, float yPrecision, nsecs_t downTime); virtual void notifySwitch(nsecs_t when, int32_t switchCode, int32_t switchValue, uint32_t policyFlags) ; virtual int32_t injectInputEvent(const InputEvent* event, int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis); Loading Loading @@ -447,6 +476,7 @@ private: mutable int32_t refCount; int32_t type; nsecs_t eventTime; uint32_t policyFlags; InjectionState* injectionState; bool dispatchInProgress; // initially false, set to true while dispatching Loading @@ -460,7 +490,6 @@ private: struct KeyEntry : EventEntry { int32_t deviceId; int32_t source; uint32_t policyFlags; int32_t action; int32_t flags; int32_t keyCode; Loading Loading @@ -489,7 +518,6 @@ private: struct MotionEntry : EventEntry { int32_t deviceId; int32_t source; uint32_t policyFlags; int32_t action; int32_t flags; int32_t metaState; Loading Loading @@ -664,7 +692,8 @@ private: Pool<DispatchEntry> mDispatchEntryPool; Pool<CommandEntry> mCommandEntryPool; void initializeEventEntry(EventEntry* entry, int32_t type, nsecs_t eventTime); void initializeEventEntry(EventEntry* entry, int32_t type, nsecs_t eventTime, uint32_t policyFlags); void releaseEventEntryInjectionState(EventEntry* entry); }; Loading @@ -685,21 +714,19 @@ private: BROKEN }; // Specifies the sources to cancel. enum CancelationOptions { CANCEL_ALL_EVENTS = 0, CANCEL_POINTER_EVENTS = 1, CANCEL_NON_POINTER_EVENTS = 2, }; InputState(); ~InputState(); // Returns true if there is no state to be canceled. bool isNeutral() const; // Returns true if the input state believes it is out of sync. bool isOutOfSync() const; // Sets the input state to be out of sync if it is not neutral. void setOutOfSync(); // Resets the input state out of sync flag. void resetOutOfSync(); // Records tracking information for an event that has just been published. // Returns whether the event is consistent with the current input state. Consistency trackEvent(const EventEntry* entry); Loading @@ -712,16 +739,14 @@ private: // Returns whether the event is consistent with the current input state. Consistency trackMotion(const MotionEntry* entry); // Synthesizes cancelation events for the current state. void synthesizeCancelationEvents(Allocator* allocator, Vector<EventEntry*>& outEvents) const; // Synthesizes cancelation events for the current state and resets the tracked state. void synthesizeCancelationEvents(nsecs_t currentTime, Allocator* allocator, Vector<EventEntry*>& outEvents, CancelationOptions options); // Clears the current state. void clear(); private: bool mIsOutOfSync; struct KeyMemento { int32_t deviceId; int32_t source; Loading @@ -745,6 +770,8 @@ private: Vector<KeyMemento> mKeyMementos; Vector<MotionMemento> mMotionMementos; static bool shouldCancelEvent(int32_t eventSource, CancelationOptions options); }; /* Manages the dispatch state associated with a single input channel. */ Loading Loading @@ -794,6 +821,13 @@ private: status_t initialize(); }; enum DropReason { DROP_REASON_NOT_DROPPED = 0, DROP_REASON_POLICY = 1, DROP_REASON_APP_SWITCH = 2, DROP_REASON_DISABLED = 3, }; sp<InputDispatcherPolicyInterface> mPolicy; Mutex mLock; Loading @@ -813,12 +847,16 @@ private: // Enqueues an inbound event. Returns true if mLooper->wake() should be called. bool enqueueInboundEventLocked(EventEntry* entry); // Cleans up input state when dropping an inbound event. void dropInboundEventLocked(EventEntry* entry, DropReason dropReason); // App switch latency optimization. bool mAppSwitchSawKeyDown; nsecs_t mAppSwitchDueTime; static bool isAppSwitchKey(int32_t keyCode); static bool isAppSwitchKeyCode(int32_t keyCode); bool isAppSwitchKeyEventLocked(KeyEntry* keyEntry); bool isAppSwitchPendingLocked(); bool detectPendingAppSwitchLocked(KeyEntry* inboundKeyEntry); void resetPendingAppSwitchLocked(bool handled); // All registered connections mapped by receive pipe file descriptor. Loading @@ -840,7 +878,7 @@ private: // Event injection and synchronization. Condition mInjectionResultAvailableCondition; EventEntry* createEntryFromInjectedInputEventLocked(const InputEvent* event); bool hasInjectionPermission(int32_t injectorPid, int32_t injectorUid); void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult); Condition mInjectionSyncFinishedCondition; Loading Loading @@ -875,7 +913,7 @@ private: void drainInboundQueueLocked(); void releasePendingEventLocked(); void releaseInboundEventLocked(EventEntry* entry); bool isEventFromReliableSourceLocked(EventEntry* entry); bool isEventFromTrustedSourceLocked(EventEntry* entry); // Dispatch state. bool mDispatchEnabled; Loading Loading @@ -984,11 +1022,17 @@ private: void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection); void finishDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection); void startNextDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection); void abortDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection, bool broken); void abortBrokenDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection); void drainOutboundQueueLocked(Connection* connection); static int handleReceiveCallback(int receiveFd, int events, void* data); void synthesizeCancelationEventsForAllConnectionsLocked( InputState::CancelationOptions options, const char* reason); void synthesizeCancelationEventsForInputChannelLocked(const sp<InputChannel>& channel, InputState::CancelationOptions options, const char* reason); void synthesizeCancelationEventsForConnectionLocked(const sp<Connection>& connection, InputState::CancelationOptions options, const char* reason); // Splitting motion events across windows. MotionEntry* splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds); Loading
include/ui/InputReader.h +0 −47 Original line number Diff line number Diff line Loading @@ -87,49 +87,12 @@ public: ROTATION_270 = 3 }; /* Actions returned by interceptXXX methods. */ enum { // The input dispatcher should do nothing and discard the input unless other // flags are set. ACTION_NONE = 0, // The input dispatcher should dispatch the input to the application. ACTION_DISPATCH = 0x00000001, }; /* Gets information about the display with the specified id. * Returns true if the display info is available, false otherwise. */ virtual bool getDisplayInfo(int32_t displayId, int32_t* width, int32_t* height, int32_t* orientation) = 0; /* Intercepts a key event. * The policy can use this method as an opportunity to perform power management functions * and early event preprocessing such as updating policy flags. * * Returns a policy action constant such as ACTION_DISPATCH. */ virtual int32_t interceptKey(nsecs_t when, int32_t deviceId, bool down, int32_t keyCode, int32_t scanCode, uint32_t& policyFlags) = 0; /* Intercepts a switch event. * The policy can use this method as an opportunity to perform power management functions * and early event preprocessing such as updating policy flags. * * Switches are not dispatched to applications so this method should * usually return ACTION_NONE. */ virtual int32_t interceptSwitch(nsecs_t when, int32_t switchCode, int32_t switchValue, uint32_t& policyFlags) = 0; /* Intercepts a generic touch, trackball or other event. * The policy can use this method as an opportunity to perform power management functions * and early event preprocessing such as updating policy flags. * * Returns a policy action constant such as ACTION_DISPATCH. */ virtual int32_t interceptGeneric(nsecs_t when, uint32_t& policyFlags) = 0; /* Determines whether to turn on some hacks we have to improve the touch interaction with a * certain device whose screen currently is not all that good. */ Loading Loading @@ -403,8 +366,6 @@ public: protected: InputDevice* mDevice; InputReaderContext* mContext; bool applyStandardPolicyActions(nsecs_t when, int32_t policyActions); }; Loading Loading @@ -466,8 +427,6 @@ private: void processKey(nsecs_t when, bool down, int32_t keyCode, int32_t scanCode, uint32_t policyFlags); void applyPolicyAndDispatch(nsecs_t when, uint32_t policyFlags, bool down, int32_t keyCode, int32_t scanCode, int32_t metaState, nsecs_t downTime); ssize_t findKeyDownLocked(int32_t scanCode); }; Loading Loading @@ -525,8 +484,6 @@ private: void initializeLocked(); void sync(nsecs_t when); void applyPolicyAndDispatch(nsecs_t when, int32_t motionEventAction, PointerCoords* pointerCoords, nsecs_t downTime); }; Loading Loading @@ -829,10 +786,6 @@ private: BitSet32 idBits, uint32_t changedId, uint32_t pointerCount, int32_t motionEventAction); void applyPolicyAndDispatchVirtualKey(nsecs_t when, uint32_t policyFlags, int32_t keyEventAction, int32_t keyEventFlags, int32_t keyCode, int32_t scanCode, nsecs_t downTime); bool isPointInsideSurfaceLocked(int32_t x, int32_t y); const VirtualKey* findVirtualKeyHitLocked(int32_t x, int32_t y); Loading