Loading services/surfaceflinger/LayerScreenshot.cpp +4 −4 Original line number Diff line number Diff line Loading @@ -118,21 +118,21 @@ void LayerScreenshot::onDraw(const sp<const DisplayDevice>& hw, const Region& cl if (s.alpha == 0xFF) { glDisable(GL_BLEND); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); } else { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glColor4f(alpha, alpha, alpha, alpha); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); } LayerMesh mesh; computeGeometry(hw, &mesh); glColor4f(0, 0, 0, alpha); glDisable(GL_TEXTURE_EXTERNAL_OES); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, mTextureName); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glMatrixMode(GL_TEXTURE); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); Loading Loading
services/surfaceflinger/LayerScreenshot.cpp +4 −4 Original line number Diff line number Diff line Loading @@ -118,21 +118,21 @@ void LayerScreenshot::onDraw(const sp<const DisplayDevice>& hw, const Region& cl if (s.alpha == 0xFF) { glDisable(GL_BLEND); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); } else { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glColor4f(alpha, alpha, alpha, alpha); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); } LayerMesh mesh; computeGeometry(hw, &mesh); glColor4f(0, 0, 0, alpha); glDisable(GL_TEXTURE_EXTERNAL_OES); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, mTextureName); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glMatrixMode(GL_TEXTURE); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); Loading