vulkan_renderengine: Check for support first
The vulkan_renderengine flag allows us to switch some users to using Vulkan as part of the trunk stable process. But not all devices support Vulkan. Move canSupportSkiaVkRenderEngine into the RenderEngine header, so it can be used by SurfaceFlinger. When the vulkan_renderengine flag is set, check for support before choosing Vulkan. Do *not* log an error, since this is specified broadly, so it is expected that the flag will be set for devices that do not have support. This introduces an extra call to initVulkanInterface, so log the amount of time it takes. On my device, the first call is only ~17ms, so this seems fine. The next call is much faster, ~4ms. The next call is not interestingly different, possibly because the first call was already made. Bug: 293371537 Bug: 325619183 Test: atest librenderengine_test Test: manual Change-Id: Iba66e67347c69b95dc9c05ca838fa1391ef4ab81
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