SurfaceFlinger: Don't handle effects if a buffer is available
Currently we do not support drawing effects and buffers in the same layer. Provide priority to drawing the buffer and then try and handle both as a follow up. Test: can add widgets to launcher Test: go/wm-smoke Bug: 245052266 Change-Id: I4399e954b6116fd8e5ee618c20fb3c604b657e04
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