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Commit ee81a84b authored by Rachel Lee's avatar Rachel Lee Committed by Android (Google) Code Review
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Merge "Add GTE compatibility enum to ANativeWindow." into main

parents dac897df 227aef2d
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+1 −1
Original line number Diff line number Diff line
@@ -42,7 +42,7 @@ bool ValidateFrameRate(float frameRate, int8_t compatibility, int8_t changeFrame

    if (compatibility != ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT &&
        compatibility != ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_FIXED_SOURCE &&
        compatibility != ANATIVEWINDOW_FRAME_RATE_GTE &&
        compatibility != ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_GTE &&
        (!privileged ||
         (compatibility != ANATIVEWINDOW_FRAME_RATE_EXACT &&
          compatibility != ANATIVEWINDOW_FRAME_RATE_NO_VOTE))) {
+1 −1
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@@ -34,7 +34,7 @@ TEST(FrameRateUtilsTest, ValidateFrameRate) {
                                  ANATIVEWINDOW_CHANGE_FRAME_RATE_ALWAYS, ""));
    EXPECT_TRUE(ValidateFrameRate(60.0f, ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_FIXED_SOURCE,
                                  ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS, ""));
    EXPECT_TRUE(ValidateFrameRate(60.0f, ANATIVEWINDOW_FRAME_RATE_GTE,
    EXPECT_TRUE(ValidateFrameRate(60.0f, ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_GTE,
                                  ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS, ""));

    // Privileged APIs.
+9 −3
Original line number Diff line number Diff line
@@ -243,8 +243,7 @@ enum ANativeWindow_FrameRateCompatibility {
     * There are no inherent restrictions on the frame rate of this window. When
     * the system selects a frame rate other than what the app requested, the
     * app will be able to run at the system frame rate without requiring pull
     * down. This value should be used when displaying game content, UIs, and
     * anything that isn't video.
     * down. This value should be used when displaying game content.
     */
    ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT = 0,
    /**
@@ -256,7 +255,14 @@ enum ANativeWindow_FrameRateCompatibility {
     * stuttering) than it would be if the system had chosen the app's requested
     * frame rate. This value should be used for video content.
     */
    ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_FIXED_SOURCE = 1
    ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_FIXED_SOURCE = 1,

    /**
     * The window requests a frame rate that is greater than or equal to the specified frame rate.
     * This value should be used for UIs, animations, scrolling, and anything that is not a game
     * or video.
     */
    ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_GTE = 2
};

/**
+1 −6
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@@ -1060,12 +1060,7 @@ enum {
    /**
     * This surface will vote for the minimum refresh rate.
     */
    ANATIVEWINDOW_FRAME_RATE_MIN,

    /**
     * The surface requests a frame rate that is greater than or equal to `frameRate`.
     */
    ANATIVEWINDOW_FRAME_RATE_GTE
    ANATIVEWINDOW_FRAME_RATE_MIN
};

/*
+1 −1
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@@ -504,7 +504,7 @@ FrameRateCompatibility LayerInfo::FrameRate::convertCompatibility(int8_t compati
            return FrameRateCompatibility::Exact;
        case ANATIVEWINDOW_FRAME_RATE_MIN:
            return FrameRateCompatibility::Min;
        case ANATIVEWINDOW_FRAME_RATE_GTE:
        case ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_GTE:
            return FrameRateCompatibility::Gte;
        case ANATIVEWINDOW_FRAME_RATE_NO_VOTE:
            return FrameRateCompatibility::NoVote;
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