Loading services/surfaceflinger/CompositionEngine/include/compositionengine/impl/OutputCompositionState.h +4 −0 Original line number Diff line number Diff line Loading @@ -18,6 +18,7 @@ #include <cstdint> #include <math/mat4.h> #include <ui/GraphicTypes.h> #include <ui/Rect.h> #include <ui/Region.h> Loading Loading @@ -78,6 +79,9 @@ struct OutputCompositionState { // The color transform to apply android_color_transform_t colorTransform{HAL_COLOR_TRANSFORM_IDENTITY}; // The color transform matrix to apply, corresponding with colorTransform. mat4 colorTransformMat; // Current active color mode ui::ColorMode colorMode{ui::ColorMode::NATIVE}; Loading services/surfaceflinger/CompositionEngine/src/Output.cpp +1 −0 Original line number Diff line number Diff line Loading @@ -98,6 +98,7 @@ void Output::setColorTransform(const mat4& transform) { } mState.colorTransform = newColorTransform; mState.colorTransformMat = transform; dirtyEntireOutput(); } Loading services/surfaceflinger/SurfaceFlinger.cpp +1 −2 Original line number Diff line number Diff line Loading @@ -3255,7 +3255,6 @@ bool SurfaceFlinger::doComposeSurfaces(const sp<DisplayDevice>& displayDevice, const bool hasClientComposition = getHwComposer().hasClientComposition(displayId); ATRACE_INT("hasClientComposition", hasClientComposition); mat4 colorMatrix; bool applyColorMatrix = false; renderengine::DisplaySettings clientCompositionDisplay; Loading Loading @@ -3314,7 +3313,7 @@ bool SurfaceFlinger::doComposeSurfaces(const sp<DisplayDevice>& displayDevice, // Compute the global color transform matrix. applyColorMatrix = !hasDeviceComposition && !skipClientColorTransform; if (applyColorMatrix) { clientCompositionDisplay.colorTransform = colorMatrix; clientCompositionDisplay.colorTransform = displayState.colorTransformMat; } } Loading Loading
services/surfaceflinger/CompositionEngine/include/compositionengine/impl/OutputCompositionState.h +4 −0 Original line number Diff line number Diff line Loading @@ -18,6 +18,7 @@ #include <cstdint> #include <math/mat4.h> #include <ui/GraphicTypes.h> #include <ui/Rect.h> #include <ui/Region.h> Loading Loading @@ -78,6 +79,9 @@ struct OutputCompositionState { // The color transform to apply android_color_transform_t colorTransform{HAL_COLOR_TRANSFORM_IDENTITY}; // The color transform matrix to apply, corresponding with colorTransform. mat4 colorTransformMat; // Current active color mode ui::ColorMode colorMode{ui::ColorMode::NATIVE}; Loading
services/surfaceflinger/CompositionEngine/src/Output.cpp +1 −0 Original line number Diff line number Diff line Loading @@ -98,6 +98,7 @@ void Output::setColorTransform(const mat4& transform) { } mState.colorTransform = newColorTransform; mState.colorTransformMat = transform; dirtyEntireOutput(); } Loading
services/surfaceflinger/SurfaceFlinger.cpp +1 −2 Original line number Diff line number Diff line Loading @@ -3255,7 +3255,6 @@ bool SurfaceFlinger::doComposeSurfaces(const sp<DisplayDevice>& displayDevice, const bool hasClientComposition = getHwComposer().hasClientComposition(displayId); ATRACE_INT("hasClientComposition", hasClientComposition); mat4 colorMatrix; bool applyColorMatrix = false; renderengine::DisplaySettings clientCompositionDisplay; Loading Loading @@ -3314,7 +3313,7 @@ bool SurfaceFlinger::doComposeSurfaces(const sp<DisplayDevice>& displayDevice, // Compute the global color transform matrix. applyColorMatrix = !hasDeviceComposition && !skipClientColorTransform; if (applyColorMatrix) { clientCompositionDisplay.colorTransform = colorMatrix; clientCompositionDisplay.colorTransform = displayState.colorTransformMat; } } Loading