SurfaceFlinger: Send all BufferedLayers to InputFlinger
Currently if an InputWindow is obscured by a window with FLAG_NO_INPUT_CHANNEL or a Surface with no window (and input) at all then InputDispatcher will not be aware of the window and it will fail to generate FLAG_(PARTIALLY)_OCLUDED for windows underneath. To fix this we make sure we generate an InputWindow for every buffered element on the screen and make them all known to InputDispatcher. Bug: 152064592 Test: ObscuredInputTests Change-Id: I90a813be9b650dceb0a20ffbf33aa27f95d38771
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