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If SurfaceFlinger finishes composition a vsyncPeriod or more before it planned to, it sleeps before calling composer to present the frame to avoid early presentation. In this CL we are removing the sleep if the previous present fence is still pending, as early presentation is not possible (composer has already a frame queued). Bug: 190842189 Test: Bouncy ball while forcing client composition Change-Id: Id913a21b3489973d82498c6154843656972b6e1a