Support "pointer" capture for touchpads
In N, pointer capture was added such that the input events from devices such as mice could be captured directly without UI interaction for applications such as games. At present, pointer capture is only supported on cursor input devices (mice, trackballs), but games and similar applications could also easily want to use a touchpad in a similar fashion. This patch adds support for "pointer" capture on touchpads. Changes: If pointer capture is enabled, disable pointer mode for pointer devices, causing them to fall back on a raw, unscaled mode. Android already reports events from such devices via onGenericMotionEvent(). Android assumes that all pointer devices have an associated display, so a condition was added to viewport calculation to fall back on a non display viewport (raw dimensions) if the device is operating in unscaled mode. Added pointer capture mode changes to reconfiguration condition check. Added InputReader test demonstrating the concept. Test: Connect a touchpad. Request pointer capture for a focused view in an app and the touchpad events should come out over onGenericMotionEvent(MotionEvent). Test: atest inputflinger_tests:MultiTouchInputMapperTest#Process_TouchpadCapture Test: atest inputflinger_tests:MultiTouchInputMapperTest#WhenCapturedAndNotCaptured_GetSources Bug: 38511270 Change-Id: I387708aad2d8bbe1e921fcb177f687af948dd052 Merged-In: I387708aad2d8bbe1e921fcb177f687af948dd052
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