Loading include/utils/ThreadDefs.h +1 −47 Original line number Diff line number Diff line Loading @@ -20,6 +20,7 @@ #include <stdint.h> #include <sys/types.h> #include <system/graphics.h> #include <system/thread_defs.h> // --------------------------------------------------------------------------- // C API Loading @@ -32,53 +33,6 @@ typedef void* android_thread_id_t; typedef int (*android_thread_func_t)(void*); enum { /* * *********************************************** * ** Keep in sync with android.os.Process.java ** * *********************************************** * * This maps directly to the "nice" priorities we use in Android. * A thread priority should be chosen inverse-proportionally to * the amount of work the thread is expected to do. The more work * a thread will do, the less favorable priority it should get so that * it doesn't starve the system. Threads not behaving properly might * be "punished" by the kernel. * Use the levels below when appropriate. Intermediate values are * acceptable, preferably use the {MORE|LESS}_FAVORABLE constants below. */ ANDROID_PRIORITY_LOWEST = 19, /* use for background tasks */ ANDROID_PRIORITY_BACKGROUND = 10, /* most threads run at normal priority */ ANDROID_PRIORITY_NORMAL = 0, /* threads currently running a UI that the user is interacting with */ ANDROID_PRIORITY_FOREGROUND = -2, /* the main UI thread has a slightly more favorable priority */ ANDROID_PRIORITY_DISPLAY = -4, /* ui service treads might want to run at a urgent display (uncommon) */ ANDROID_PRIORITY_URGENT_DISPLAY = HAL_PRIORITY_URGENT_DISPLAY, /* all normal audio threads */ ANDROID_PRIORITY_AUDIO = -16, /* service audio threads (uncommon) */ ANDROID_PRIORITY_URGENT_AUDIO = -19, /* should never be used in practice. regular process might not * be allowed to use this level */ ANDROID_PRIORITY_HIGHEST = -20, ANDROID_PRIORITY_DEFAULT = ANDROID_PRIORITY_NORMAL, ANDROID_PRIORITY_MORE_FAVORABLE = -1, ANDROID_PRIORITY_LESS_FAVORABLE = +1, }; #ifdef __cplusplus } // extern "C" #endif Loading Loading
include/utils/ThreadDefs.h +1 −47 Original line number Diff line number Diff line Loading @@ -20,6 +20,7 @@ #include <stdint.h> #include <sys/types.h> #include <system/graphics.h> #include <system/thread_defs.h> // --------------------------------------------------------------------------- // C API Loading @@ -32,53 +33,6 @@ typedef void* android_thread_id_t; typedef int (*android_thread_func_t)(void*); enum { /* * *********************************************** * ** Keep in sync with android.os.Process.java ** * *********************************************** * * This maps directly to the "nice" priorities we use in Android. * A thread priority should be chosen inverse-proportionally to * the amount of work the thread is expected to do. The more work * a thread will do, the less favorable priority it should get so that * it doesn't starve the system. Threads not behaving properly might * be "punished" by the kernel. * Use the levels below when appropriate. Intermediate values are * acceptable, preferably use the {MORE|LESS}_FAVORABLE constants below. */ ANDROID_PRIORITY_LOWEST = 19, /* use for background tasks */ ANDROID_PRIORITY_BACKGROUND = 10, /* most threads run at normal priority */ ANDROID_PRIORITY_NORMAL = 0, /* threads currently running a UI that the user is interacting with */ ANDROID_PRIORITY_FOREGROUND = -2, /* the main UI thread has a slightly more favorable priority */ ANDROID_PRIORITY_DISPLAY = -4, /* ui service treads might want to run at a urgent display (uncommon) */ ANDROID_PRIORITY_URGENT_DISPLAY = HAL_PRIORITY_URGENT_DISPLAY, /* all normal audio threads */ ANDROID_PRIORITY_AUDIO = -16, /* service audio threads (uncommon) */ ANDROID_PRIORITY_URGENT_AUDIO = -19, /* should never be used in practice. regular process might not * be allowed to use this level */ ANDROID_PRIORITY_HIGHEST = -20, ANDROID_PRIORITY_DEFAULT = ANDROID_PRIORITY_NORMAL, ANDROID_PRIORITY_MORE_FAVORABLE = -1, ANDROID_PRIORITY_LESS_FAVORABLE = +1, }; #ifdef __cplusplus } // extern "C" #endif Loading