Check if the buffer is actually being scaled instead of only checking scaling mode
BufferStateLayers have a default scale to window scaling mode which means the layers would be set use texture filtering regardless of the buffer size. This was breaking some pixel by pixel screenshot comparison tests. Instead check if the buffer size, after applying any buffer transforms, matches the layer size. Test: android.view.inputmethod.cts.FocusHandlingTest#testNonFocusablePopupWindowDoesNotAffectImeVisibility Change-Id: I90b05187a2e22834a99d3690095293fa37118734
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