Loading services/surfaceflinger/LayerVector.h +2 −1 Original line number Original line Diff line number Diff line Loading @@ -49,7 +49,8 @@ public: using Visitor = std::function<void(Layer*)>; using Visitor = std::function<void(Layer*)>; private: private: const StateSet mStateSet; // FIXME: This is set but not used anywhere. [[maybe_unused]] const StateSet mStateSet; }; }; } } Loading services/surfaceflinger/PowerAdvisor/SessionManager.h +3 −2 Original line number Original line Diff line number Diff line Loading @@ -68,7 +68,8 @@ private: bool isLayerRelevant(int32_t layerId); bool isLayerRelevant(int32_t layerId); // The UID of whoever created our ISessionManager connection // The UID of whoever created our ISessionManager connection const uid_t mUid; // FIXME: This is set but is not used anywhere. [[maybe_unused]] const uid_t mUid; // State owned by the main thread // State owned by the main thread Loading Loading
services/surfaceflinger/LayerVector.h +2 −1 Original line number Original line Diff line number Diff line Loading @@ -49,7 +49,8 @@ public: using Visitor = std::function<void(Layer*)>; using Visitor = std::function<void(Layer*)>; private: private: const StateSet mStateSet; // FIXME: This is set but not used anywhere. [[maybe_unused]] const StateSet mStateSet; }; }; } } Loading
services/surfaceflinger/PowerAdvisor/SessionManager.h +3 −2 Original line number Original line Diff line number Diff line Loading @@ -68,7 +68,8 @@ private: bool isLayerRelevant(int32_t layerId); bool isLayerRelevant(int32_t layerId); // The UID of whoever created our ISessionManager connection // The UID of whoever created our ISessionManager connection const uid_t mUid; // FIXME: This is set but is not used anywhere. [[maybe_unused]] const uid_t mUid; // State owned by the main thread // State owned by the main thread Loading