Loading services/surfaceflinger/FrontEnd/RequestedLayerState.cpp +0 −1 Original line number Diff line number Diff line Loading @@ -120,7 +120,6 @@ RequestedLayerState::RequestedLayerState(const LayerCreationArgs& args) bufferData = std::make_shared<BufferData>(); bufferData->frameNumber = 0; bufferData->acquireFence = sp<Fence>::make(-1); acquireFenceTime = std::make_shared<FenceTime>(bufferData->acquireFence); colorSpaceAgnostic = false; frameRateSelectionPriority = Layer::PRIORITY_UNSET; shadowRadius = 0.f; Loading services/surfaceflinger/FrontEnd/RequestedLayerState.h +0 −1 Original line number Diff line number Diff line Loading @@ -121,7 +121,6 @@ struct RequestedLayerState : layer_state_t { bool potentialCursor{false}; bool protectedByApp{false}; // application requires protected path to external sink ui::Transform requestedTransform; std::shared_ptr<FenceTime> acquireFenceTime; std::shared_ptr<renderengine::ExternalTexture> externalTexture; gui::GameMode gameMode; scheduler::LayerInfo::FrameRate requestedFrameRate; Loading Loading
services/surfaceflinger/FrontEnd/RequestedLayerState.cpp +0 −1 Original line number Diff line number Diff line Loading @@ -120,7 +120,6 @@ RequestedLayerState::RequestedLayerState(const LayerCreationArgs& args) bufferData = std::make_shared<BufferData>(); bufferData->frameNumber = 0; bufferData->acquireFence = sp<Fence>::make(-1); acquireFenceTime = std::make_shared<FenceTime>(bufferData->acquireFence); colorSpaceAgnostic = false; frameRateSelectionPriority = Layer::PRIORITY_UNSET; shadowRadius = 0.f; Loading
services/surfaceflinger/FrontEnd/RequestedLayerState.h +0 −1 Original line number Diff line number Diff line Loading @@ -121,7 +121,6 @@ struct RequestedLayerState : layer_state_t { bool potentialCursor{false}; bool protectedByApp{false}; // application requires protected path to external sink ui::Transform requestedTransform; std::shared_ptr<FenceTime> acquireFenceTime; std::shared_ptr<renderengine::ExternalTexture> externalTexture; gui::GameMode gameMode; scheduler::LayerInfo::FrameRate requestedFrameRate; Loading