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Use pixel format from buffer to determine opacity.
The format that's passed into BufferQueueLayer creation is meant to define what format the buffers should have that are dequeued from the consumer. If the client submits its own buffers, they can have any pixel format. Therefore, the format from the activeBuffer should be used when determing opacity since that's the information about the buffer that will be rendered. Bug: 152162496 Test: LayerTypeAndRenderTypeTransactionTest#SetBufferFormat Change-Id: I4295b837369b8ca8918d8398a29cab133a47cbf7