Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Commit dea428b4 authored by Android (Google) Code Review's avatar Android (Google) Code Review
Browse files

Merge change I69e21f5f into eclair-mr2

* changes:
  GLDual test application.
parents b8bb011d 9bd30f05
Loading
Loading
Loading
Loading
+51 −0
Original line number Diff line number Diff line
#########################################################################
# OpenGL ES JNI sample
# This makefile builds both an activity and a shared library.
#########################################################################
ifneq ($(TARGET_SIMULATOR),true) # not 64 bit clean

TOP_LOCAL_PATH:= $(call my-dir)

# Build activity

LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)

LOCAL_MODULE_TAGS := user

LOCAL_SRC_FILES := $(call all-subdir-java-files)

LOCAL_PACKAGE_NAME := GLDual

LOCAL_JNI_SHARED_LIBRARIES := libgldualjni

include $(BUILD_PACKAGE)

#########################################################################
# Build JNI Shared Library
#########################################################################

LOCAL_PATH:= $(LOCAL_PATH)/jni

include $(CLEAR_VARS)

# Optional tag would mean it doesn't get installed by default
LOCAL_MODULE_TAGS := optional

LOCAL_CFLAGS := -Werror

LOCAL_SRC_FILES:= \
  gl_code.cpp

LOCAL_SHARED_LIBRARIES := \
	libutils \
	libEGL \
	libGLESv2

LOCAL_MODULE := libgldualjni

LOCAL_PRELINK_MODULE := false

include $(BUILD_SHARED_LIBRARY)

endif # TARGET_SIMULATOR
+35 −0
Original line number Diff line number Diff line
<?xml version="1.0" encoding="utf-8"?>
<!--
/*
**
** Copyright 2009, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License"); 
** you may not use this file except in compliance with the License. 
** You may obtain a copy of the License at 
**
**     http://www.apache.org/licenses/LICENSE-2.0 
**
** Unless required by applicable law or agreed to in writing, software 
** distributed under the License is distributed on an "AS IS" BASIS, 
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
** See the License for the specific language governing permissions and 
** limitations under the License.
*/
-->

<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.android.gldual">
    <application
            android:label="@string/gldual_activity">
        <activity android:name="GLDualActivity"
                android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
            	android:launchMode="singleTask"
            	android:configChanges="orientation|keyboardHidden">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
    </application>
</manifest>
+165 −0
Original line number Diff line number Diff line
// OpenGL ES 2.0 code

#include <nativehelper/jni.h>
#define LOG_TAG "GL2JNI gl_code.cpp"
#include <utils/Log.h>

#include <EGL/egl.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>

#include <stdio.h>
#include <stdlib.h>
#include <math.h>

static void printGLString(const char *name, GLenum s) {
    const char *v = (const char *) glGetString(s);
    LOGI("GL %s = %s\n", name, v);
}

static void checkGlError(const char* op) {
    for (GLint error = glGetError(); error; error
            = glGetError()) {
        LOGI("after %s() glError (0x%x)\n", op, error);
    }
}

static const char gVertexShader[] = "attribute vec4 vPosition;\n"
    "void main() {\n"
    "  gl_Position = vPosition;\n"
    "}\n";

static const char gFragmentShader[] = "precision mediump float;\n"
    "void main() {\n"
    "  gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
    "}\n";

GLuint loadShader(GLenum shaderType, const char* pSource) {
    GLuint shader = glCreateShader(shaderType);
    if (shader) {
        glShaderSource(shader, 1, &pSource, NULL);
        glCompileShader(shader);
        GLint compiled = 0;
        glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
        if (!compiled) {
            GLint infoLen = 0;
            glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
            if (infoLen) {
                char* buf = (char*) malloc(infoLen);
                if (buf) {
                    glGetShaderInfoLog(shader, infoLen, NULL, buf);
                    LOGE("Could not compile shader %d:\n%s\n",
                            shaderType, buf);
                    free(buf);
                }
                glDeleteShader(shader);
                shader = 0;
            }
        }
    }
    return shader;
}

GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
    GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
    if (!vertexShader) {
        return 0;
    }

    GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
    if (!pixelShader) {
        return 0;
    }

    GLuint program = glCreateProgram();
    if (program) {
        glAttachShader(program, vertexShader);
        checkGlError("glAttachShader");
        glAttachShader(program, pixelShader);
        checkGlError("glAttachShader");
        glLinkProgram(program);
        GLint linkStatus = GL_FALSE;
        glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
        if (linkStatus != GL_TRUE) {
            GLint bufLength = 0;
            glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
            if (bufLength) {
                char* buf = (char*) malloc(bufLength);
                if (buf) {
                    glGetProgramInfoLog(program, bufLength, NULL, buf);
                    LOGE("Could not link program:\n%s\n", buf);
                    free(buf);
                }
            }
            glDeleteProgram(program);
            program = 0;
        }
    }
    return program;
}

GLuint gProgram;
GLuint gvPositionHandle;

bool setupGraphics(int w, int h) {
    printGLString("Version", GL_VERSION);
    printGLString("Vendor", GL_VENDOR);
    printGLString("Renderer", GL_RENDERER);
    printGLString("Extensions", GL_EXTENSIONS);

    LOGI("setupGraphics(%d, %d)", w, h);
    gProgram = createProgram(gVertexShader, gFragmentShader);
    if (!gProgram) {
        LOGE("Could not create program.");
        return false;
    }
    gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
    checkGlError("glGetAttribLocation");
    LOGI("glGetAttribLocation(\"vPosition\") = %d\n",
            gvPositionHandle);

    glViewport(0, 0, w, h);
    checkGlError("glViewport");
    return true;
}

const GLfloat gTriangleVertices[] = { 0.0f, 0.5f, -0.5f, -0.5f,
        0.5f, -0.5f };

void renderFrame() {
    static float grey;
    grey += 0.01f;
    if (grey > 1.0f) {
        grey = 0.0f;
    }
    glClearColor(grey, grey, grey, 1.0f);
    checkGlError("glClearColor");
    glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
    checkGlError("glClear");

    glUseProgram(gProgram);
    checkGlError("glUseProgram");

    glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
    checkGlError("glVertexAttribPointer");
    glEnableVertexAttribArray(gvPositionHandle);
    checkGlError("glEnableVertexAttribArray");
    glDrawArrays(GL_TRIANGLES, 0, 3);
    checkGlError("glDrawArrays");
}

extern "C" {
    JNIEXPORT void JNICALL Java_com_android_gldual_GLDualLib_init(JNIEnv * env, jobject obj, jint width, jint height);
    JNIEXPORT void JNICALL Java_com_android_gldual_GLDualLib_step(JNIEnv * env, jobject obj);
};

JNIEXPORT void JNICALL Java_com_android_gldual_GLDualLib_init(JNIEnv * env, jobject obj, jint width, jint height)
{
    setupGraphics(width, height);
}

JNIEXPORT void JNICALL Java_com_android_gldual_GLDualLib_step(JNIEnv * env, jobject obj)
{
    renderFrame();
}
+30 −0
Original line number Diff line number Diff line
<?xml version="1.0" encoding="utf-8"?>
<!-- Copyright (C) 2007 The Android Open Source Project

     Licensed under the Apache License, Version 2.0 (the "License");
     you may not use this file except in compliance with the License.
     You may obtain a copy of the License at
  
          http://www.apache.org/licenses/LICENSE-2.0
  
     Unless required by applicable law or agreed to in writing, software
     distributed under the License is distributed on an "AS IS" BASIS,
     WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     See the License for the specific language governing permissions and
     limitations under the License.
-->

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/text"

    android:orientation="vertical"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent">
  <android.opengl.GLSurfaceView android:id="@+id/gl1"
	android:layout_width="fill_parent"
	    android:layout_height="0dip"
	    android:layout_weight="1" />
  <com.android.gldual.GLDualGL2View android:id="@+id/gl2"
	android:layout_width="fill_parent"
            android:layout_height="0dip"
            android:layout_weight="1" />
</LinearLayout>
+29 −0
Original line number Diff line number Diff line
<?xml version="1.0" encoding="utf-8"?>
<!--
/*
**
** Copyright 2006, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License"); 
** you may not use this file except in compliance with the License. 
** You may obtain a copy of the License at 
**
**     http://www.apache.org/licenses/LICENSE-2.0 
**
** Unless required by applicable law or agreed to in writing, software 
** distributed under the License is distributed on an "AS IS" BASIS, 
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
** See the License for the specific language governing permissions and 
** limitations under the License.
*/
-->

<!-- This file contains resource definitions for displayed strings, allowing
     them to be changed based on the locale and options. -->

<resources>
    <!-- Simple strings. -->
    <string name="gldual_activity">GLDual</string>

</resources>
Loading