Edge extension effect: shader reimplementation
X-axis activity transitions require the translation of the surfaces involved. As this movement would create unwanted see-through, we would have added side windows anchored to the moving activities, and textured them by clamping their parents. We are replacing the additional windows with the extension of the surfaces, and filling the area without buffer with a shader. See go/edge-extension-sksl for more info. Bug: 322036393 Test: LayerSnapshotTest Flag: EXEMPT (calls will be protected by wm shell with com.android.window.flags.edge_extension_shader) Change-Id: I3682efd16a1b311d67a522bb85960f100948b2ea
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