Loading libs/renderengine/gl/ProgramCache.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -601,7 +601,7 @@ String8 ProgramCache::generateFragmentShader(const Key& needs) { } if (needs.hasTextureCoords()) { fs << "varying vec2 outTexCoords;"; fs << "varying highp vec2 outTexCoords;"; } if (needs.hasRoundedCorners()) { Loading Loading
libs/renderengine/gl/ProgramCache.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -601,7 +601,7 @@ String8 ProgramCache::generateFragmentShader(const Key& needs) { } if (needs.hasTextureCoords()) { fs << "varying vec2 outTexCoords;"; fs << "varying highp vec2 outTexCoords;"; } if (needs.hasRoundedCorners()) { Loading