Add ftl support to RenderEngine enums
Omitting the `k` enum prefix technically goes against Android's general C++ guidelines, but allows ftl enum calls to be chained together while remaining legible, e.g. "GraphiteVk" instead of "kGraphitekVk". There appears to already be precedent where ftl enums are used. An alternative to ftl (and the associated renaming of enum values) could be to manually create helper toString functions, but that seems unnecessary. Bug: N/A Test: compiles Flag: EXEMPT refactor Change-Id: I9c1e57882587eba3f88eab0f91248c2d79b2d145
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