Defer deleting ExternalTextures that go out of scope during DrawLayers
Some buffers (e.g. protected content) are not pre-mapped into a texture. Their textures are created in drawLayers and go out of scope at the end of drawLayers drawLayers when those temporary textures are sent to the GPU. This CL ensures that in those cases we defer unbinding and deleting the temporary texture until the cleanupPostRender method is called. Also to avoid unecessary thread hops into cleanupPostRender this CL also adds a thread-safe check to see if cleanup is necessary. Finally, we also make the threaded variant asynchronous to further improve the availability of SurfaceFlinger. Bug: 190628682 Bug: 191132989 Test: atest librenderengine_test and perfetto traces Change-Id: Ic2f4384cd1957c928a0ef656a98eb0041e29622c
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